Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
This commit is contained in:
@@ -6,6 +6,7 @@ using Robust.Shared.Console;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Construction.Commands;
|
||||
|
||||
@@ -20,12 +21,9 @@ public sealed class TileWallsCommand : IConsoleCommand
|
||||
public string Description => "Puts an underplating tile below every wall on a grid.";
|
||||
public string Help => $"Usage: {Command} <gridId> | {Command}";
|
||||
|
||||
[ValidatePrototypeId<ContentTileDefinition>]
|
||||
public const string TilePrototypeId = "Plating";
|
||||
|
||||
[ValidatePrototypeId<TagPrototype>]
|
||||
public const string WallTag = "Wall";
|
||||
public const string DiagonalTag = "Diagonal";
|
||||
public static readonly ProtoId<ContentTileDefinition> TilePrototypeId = "Plating";
|
||||
public static readonly ProtoId<TagPrototype> WallTag = "Wall";
|
||||
public static readonly ProtoId<TagPrototype> DiagonalTag = "Diagonal";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user