Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
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@@ -4,7 +4,6 @@ using Content.Shared.Tag;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.IntegrationTests.Tests.Linter;
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@@ -66,25 +65,25 @@ public sealed class StaticFieldValidationTest
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[Reflect(false)]
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private sealed class StringValid
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{
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[ValidatePrototypeId<TagPrototype>] public static string Tag = "StaticFieldTestTag";
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public static readonly ProtoId<TagPrototype> Tag = "StaticFieldTestTag";
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}
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[Reflect(false)]
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private sealed class StringInvalid
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{
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[ValidatePrototypeId<TagPrototype>] public static string Tag = string.Empty;
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public static readonly ProtoId<TagPrototype> Tag = string.Empty;
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}
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[Reflect(false)]
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private sealed class StringArrayValid
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{
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[ValidatePrototypeId<TagPrototype>] public static string[] Tag = ["StaticFieldTestTag", "StaticFieldTestTag"];
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public static readonly ProtoId<TagPrototype>[] Tag = ["StaticFieldTestTag", "StaticFieldTestTag"];
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}
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[Reflect(false)]
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private sealed class StringArrayInvalid
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{
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[ValidatePrototypeId<TagPrototype>] public static string[] Tag = [string.Empty, "StaticFieldTestTag", string.Empty];
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public static readonly ProtoId<TagPrototype>[] Tag = [string.Empty, "StaticFieldTestTag", string.Empty];
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}
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[Reflect(false)]
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