Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
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@@ -39,8 +39,7 @@ public sealed partial class GunSystem : SharedGunSystem
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[Dependency] private readonly SharedTransformSystem _xform = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[ValidatePrototypeId<EntityPrototype>]
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public const string HitscanProto = "HitscanEffect";
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public static readonly EntProtoId HitscanProto = "HitscanEffect";
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public bool SpreadOverlay
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{
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