Gas Analyzer Improvement (#1631)
* -Click on the analyzer to get the gas at your pos, click on tile to get gas tehre -Reduced the auto refresh time -AutoRefresh ui * Use a fixed position instead of a offset * Review
This commit is contained in:
@@ -2,37 +2,39 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using Robust.Shared.Maths;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.Atmos
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namespace Content.Server.GameObjects.Components.Atmos
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped
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public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
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{
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{
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#pragma warning disable 649
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#pragma warning disable 649
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[Dependency] private IServerNotifyManager _notifyManager = default!;
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[Dependency] private IServerNotifyManager _notifyManager = default!;
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[Dependency] private IMapManager _mapManager = default!;
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#pragma warning restore 649
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#pragma warning restore 649
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private BoundUserInterface _userInterface = default!;
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private BoundUserInterface _userInterface = default!;
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private GasAnalyzerDanger _pressureDanger;
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private GasAnalyzerDanger _pressureDanger;
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private float _timeSinceSync;
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private float _timeSinceSync;
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private const float TimeBetweenSyncs = 10f;
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private const float TimeBetweenSyncs = 2f;
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private bool _checkPlayer = false; // Check at the player pos or at some other tile?
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private GridCoordinates? _position; // The tile that we scanned
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -49,9 +51,28 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <summary>
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/// <summary>
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/// Call this from other components to open the gas analyzer UI.
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/// Call this from other components to open the gas analyzer UI.
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/// Uses the player position.
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/// </summary>
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/// </summary>
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/// <param name="session">The session to open the ui for</param>
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public void OpenInterface(IPlayerSession session)
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public void OpenInterface(IPlayerSession session)
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{
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{
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_checkPlayer = true;
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_position = null;
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_userInterface.Open(session);
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UpdateUserInterface();
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Resync();
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}
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/// <summary>
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/// Call this from other components to open the gas analyzer UI.
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/// Uses a given position.
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/// </summary>
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/// <param name="session">The session to open the ui for</param>
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/// <param name="pos">The position to analyze the gas</param>
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public void OpenInterface(IPlayerSession session, GridCoordinates pos)
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{
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_checkPlayer = false;
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_position = pos;
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_userInterface.Open(session);
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_userInterface.Open(session);
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UpdateUserInterface();
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UpdateUserInterface();
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Resync();
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Resync();
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@@ -59,6 +80,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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public void CloseInterface(IPlayerSession session)
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public void CloseInterface(IPlayerSession session)
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{
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{
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_position = null;
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_userInterface.Close(session);
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_userInterface.Close(session);
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Resync();
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Resync();
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}
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}
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@@ -69,6 +91,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (_timeSinceSync > TimeBetweenSyncs)
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if (_timeSinceSync > TimeBetweenSyncs)
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{
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{
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Resync();
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Resync();
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UpdateUserInterface();
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}
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}
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}
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}
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@@ -103,9 +126,35 @@ namespace Content.Server.GameObjects.Components.Atmos
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private void UpdateUserInterface()
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private void UpdateUserInterface()
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{
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{
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string? error = null;
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string? error = null;
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
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var tile = gam?.GetTile(Owner.Transform.GridPosition).Air;
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// Check if the player is still holding the gas analyzer => if not, don't update
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foreach (var session in _userInterface.SubscribedSessions)
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{
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if (session.AttachedEntity == null)
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return;
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if (!session.AttachedEntity.TryGetComponent(out IHandsComponent handsComponent))
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return;
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var activeHandEntity = handsComponent?.GetActiveHand?.Owner;
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if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent gasAnalyzer))
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{
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return;
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}
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}
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var pos = Owner.Transform.GridPosition;
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if (!_checkPlayer && _position.HasValue)
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{
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// Check if position is out of range => don't update
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if (!_position.Value.InRange(_mapManager, pos, SharedInteractionSystem.InteractionRange))
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return;
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pos = _position.Value;
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}
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(pos.GridID);
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var tile = gam?.GetTile(pos).Air;
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if (tile == null)
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if (tile == null)
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{
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{
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error = "No Atmosphere!";
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error = "No Atmosphere!";
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@@ -172,13 +221,21 @@ namespace Content.Server.GameObjects.Components.Atmos
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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{
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if (!eventArgs.CanReach)
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
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return;
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}
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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{
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{
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OpenInterface(actor.playerSession);
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OpenInterface(actor.playerSession, eventArgs.ClickLocation);
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//TODO: show other sprite when ui open?
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//TODO: show other sprite when ui open?
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}
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}
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}
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}
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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@@ -187,5 +244,16 @@ namespace Content.Server.GameObjects.Components.Atmos
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//TODO: if other sprite is shown, change again
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//TODO: if other sprite is shown, change again
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}
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}
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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{
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OpenInterface(actor.playerSession);
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//TODO: show other sprite when ui open?
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return true;
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}
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return false;
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}
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}
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}
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}
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}
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