Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName * Gameplay State rename+move
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@@ -50,7 +50,7 @@ namespace Content.Shared.Vehicle.Components
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{
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UseDelay = TimeSpan.FromSeconds(3.4),
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Icon = new SpriteSpecifier.Texture(new ResourcePath("Objects/Fun/bikehorn.rsi/icon.png")),
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Name = "action-name-honk",
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DisplayName = "action-name-honk",
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Description = "action-desc-honk",
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Event = new HonkActionEvent(),
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};
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