Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName * Gameplay State rename+move
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@@ -1,4 +1,5 @@
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using Content.Client.ContextMenu.UI;
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using Content.Client.Gameplay;
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using Content.Client.Interactable.Components;
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using Content.Client.Viewport;
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using Content.Shared.CCVar;
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@@ -109,7 +110,7 @@ public sealed class InteractionOutlineSystem : EntitySystem
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// Potentially change someday? who knows.
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var currentState = _stateManager.CurrentState;
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if (currentState is not GameScreen screen) return;
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if (currentState is not GameplayState screen) return;
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EntityUid? entityToClick = null;
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var renderScale = 1;
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