Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName * Gameplay State rename+move
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@@ -1,4 +1,5 @@
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using Content.Client.CombatMode;
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using Content.Client.Gameplay;
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using Content.Client.Outline;
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using Content.Client.Viewport;
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using Content.Shared.ActionBlocker;
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@@ -303,7 +304,7 @@ namespace Content.Client.DragDrop
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IList<EntityUid> entities;
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if (_stateManager.CurrentState is GameScreen screen)
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if (_stateManager.CurrentState is GameplayState screen)
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{
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entities = screen.GetEntitiesUnderPosition(args.Coordinates);
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}
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