Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName * Gameplay State rename+move
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Examine;
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using Content.Client.Gameplay;
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using Content.Client.Verbs;
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using Content.Client.Viewport;
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using Content.Shared.CCVar;
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@@ -156,7 +157,7 @@ namespace Content.Client.ContextMenu.UI
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if (args.State != BoundKeyState.Down)
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return false;
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if (_stateManager.CurrentState is not GameScreenBase)
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if (_stateManager.CurrentState is not GameplayStateBase)
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return false;
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var coords = args.Coordinates.ToMap(_entityManager);
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