Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup
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@@ -23,7 +23,6 @@ namespace Content.Client.Medical.CrewMonitoring;
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[GenerateTypedNameReferences]
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public sealed partial class CrewMonitoringWindow : FancyWindow
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{
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private List<Control> _rowsContent = new();
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private readonly IEntityManager _entManager;
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private readonly IPrototypeManager _prototypeManager;
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private readonly SpriteSystem _spriteSystem;
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@@ -100,7 +99,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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};
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SensorsTable.AddChild(spacer);
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_rowsContent.Add(spacer);
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}
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var deparmentLabel = new RichTextLabel()
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@@ -113,7 +111,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
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SensorsTable.AddChild(deparmentLabel);
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_rowsContent.Add(deparmentLabel);
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PopulateDepartmentList(departmentSensors);
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}
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@@ -129,7 +126,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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};
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SensorsTable.AddChild(spacer);
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_rowsContent.Add(spacer);
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var deparmentLabel = new RichTextLabel()
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{
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@@ -141,7 +137,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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deparmentLabel.StyleClasses.Add(StyleNano.StyleClassTooltipActionDescription);
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SensorsTable.AddChild(deparmentLabel);
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_rowsContent.Add(deparmentLabel);
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PopulateDepartmentList(remainingSensors);
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}
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@@ -175,7 +170,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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sensorButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
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SensorsTable.AddChild(sensorButton);
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_rowsContent.Add(sensorButton);
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// Primary container to hold the button UI elements
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var mainContainer = new BoxContainer()
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@@ -422,7 +416,6 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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private void ClearOutDatedData()
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{
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SensorsTable.RemoveAllChildren();
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_rowsContent.Clear();
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NavMap.TrackedCoordinates.Clear();
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NavMap.TrackedEntities.Clear();
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NavMap.LocalizedNames.Clear();
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