Fix erase verb not removing chat messages in some cases (#21355)
* Fix erase verb not removing chat messages in some cases * Admin changelog * Fix deleting messages with entity id 0
This commit is contained in:
34
Content.Server/Chat/ChatUser.cs
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34
Content.Server/Chat/ChatUser.cs
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@@ -0,0 +1,34 @@
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using Content.Shared.Chat;
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namespace Content.Server.Chat;
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public sealed class ChatUser
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{
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/// <summary>
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/// The unique key associated with this chat user, starting from 1 and incremented.
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/// Used when the server sends <see cref="MsgChatMessage"/>.
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/// Used on the client to delete messages sent by this user when receiving
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/// <see cref="MsgDeleteChatMessagesBy"/>.
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/// </summary>
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public readonly int Key;
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/// <summary>
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/// All entities that this chat user was attached to while sending chat messages.
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/// Sent to the client to delete messages sent by those entities when receiving
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/// <see cref="MsgDeleteChatMessagesBy"/>.
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/// </summary>
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public readonly HashSet<NetEntity> Entities = new();
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public ChatUser(int key)
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{
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Key = key;
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}
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public void AddEntity(NetEntity entity)
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{
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if (!entity.Valid)
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return;
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Entities.Add(entity);
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}
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}
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@@ -1,3 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Content.Server.Administration.Logs;
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@@ -49,8 +50,7 @@ namespace Content.Server.Chat.Managers
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private bool _oocEnabled = true;
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private bool _adminOocEnabled = true;
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public Dictionary<ICommonSession, int> SenderKeys { get; } = new();
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public Dictionary<ICommonSession, HashSet<NetEntity>> SenderEntities { get; } = new();
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private readonly Dictionary<NetUserId, ChatUser> _players = new();
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public void Initialize()
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{
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@@ -79,13 +79,26 @@ namespace Content.Server.Chat.Managers
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public void DeleteMessagesBy(ICommonSession player)
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{
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var key = SenderKeys.GetValueOrDefault(player);
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var entities = SenderEntities.GetValueOrDefault(player) ?? new HashSet<NetEntity>();
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var msg = new MsgDeleteChatMessagesBy { Key = key, Entities = entities };
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if (!_players.TryGetValue(player.UserId, out var user))
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return;
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var msg = new MsgDeleteChatMessagesBy { Key = user.Key, Entities = user.Entities };
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_netManager.ServerSendToAll(msg);
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}
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[return: NotNullIfNotNull(nameof(author))]
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public ChatUser? EnsurePlayer(NetUserId? author)
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{
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if (author == null)
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return null;
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ref var user = ref CollectionsMarshal.GetValueRefOrAddDefault(_players, author.Value, out var exists);
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if (!exists || user == null)
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user = new ChatUser(_players.Count);
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return user;
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}
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#region Server Announcements
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public void DispatchServerAnnouncement(string message, Color? colorOverride = null)
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@@ -214,12 +227,8 @@ namespace Content.Server.Chat.Managers
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wrappedMessage = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
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}
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ref var key = ref CollectionsMarshal.GetValueRefOrAddDefault(SenderKeys, player, out var exists);
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if (!exists)
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key = SenderKeys.Count;
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride, senderKey: key);
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride, author: player.UserId);
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_mommiLink.SendOOCMessage(player.Name, message);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
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}
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@@ -237,10 +246,6 @@ namespace Content.Server.Chat.Managers
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
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ref var key = ref CollectionsMarshal.GetValueRefOrAddDefault(SenderKeys, player, out var exists);
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if (!exists)
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key = SenderKeys.Count;
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foreach (var client in clients)
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{
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var isSource = client != player.ConnectedClient;
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@@ -251,7 +256,8 @@ namespace Content.Server.Chat.Managers
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false,
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client,
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audioPath: isSource ? _netConfigManager.GetClientCVar(client, CCVars.AdminChatSoundPath) : default,
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audioVolume: isSource ? _netConfigManager.GetClientCVar(client, CCVars.AdminChatSoundVolume) : default, senderKey: key);
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audioVolume: isSource ? _netConfigManager.GetClientCVar(client, CCVars.AdminChatSoundVolume) : default,
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author: player.UserId);
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}
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_adminLogger.Add(LogType.Chat, $"Admin chat from {player:Player}: {message}");
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@@ -261,9 +267,13 @@ namespace Content.Server.Chat.Managers
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#region Utility
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public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, int? senderKey = null)
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public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
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{
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var msg = new ChatMessage(channel, message, wrappedMessage, _entityManager.GetNetEntity(source), senderKey, hideChat, colorOverride, audioPath, audioVolume);
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var user = author == null ? null : EnsurePlayer(author);
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var netSource = _entityManager.GetNetEntity(source);
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user?.AddEntity(netSource);
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var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
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_netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
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if (!recordReplay)
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@@ -276,12 +286,16 @@ namespace Content.Server.Chat.Managers
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}
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}
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public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0)
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=> ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients.ToList(), colorOverride, audioPath, audioVolume);
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public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
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=> ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients.ToList(), colorOverride, audioPath, audioVolume, author);
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public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, List<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0)
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public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, List<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
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{
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var msg = new ChatMessage(channel, message, wrappedMessage, _entityManager.GetNetEntity(source), null, hideChat, colorOverride, audioPath, audioVolume);
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var user = author == null ? null : EnsurePlayer(author);
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var netSource = _entityManager.GetNetEntity(source);
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user?.AddEntity(netSource);
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var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
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_netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
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if (!recordReplay)
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@@ -309,9 +323,13 @@ namespace Content.Server.Chat.Managers
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ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients, colorOverride, audioPath, audioVolume);
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}
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public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, int? senderKey = null)
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public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null)
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{
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var msg = new ChatMessage(channel, message, wrappedMessage, _entityManager.GetNetEntity(source), senderKey, hideChat, colorOverride, audioPath, audioVolume);
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var user = author == null ? null : EnsurePlayer(author);
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var netSource = _entityManager.GetNetEntity(source);
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user?.AddEntity(netSource);
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var msg = new ChatMessage(channel, message, wrappedMessage, netSource, user?.Key, hideChat, colorOverride, audioPath, audioVolume);
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_netManager.ServerSendToAll(new MsgChatMessage() { Message = msg });
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if (!recordReplay)
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@@ -1,3 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Chat;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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@@ -6,17 +7,6 @@ namespace Content.Server.Chat.Managers
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{
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public interface IChatManager
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{
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/// <summary>
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/// Keys identifying messages sent by a specific player, used when sending
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/// <see cref="MsgChatMessage"/>
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/// </summary>
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Dictionary<ICommonSession, int> SenderKeys { get; }
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/// <summary>
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/// Tracks which entities a player was attached to while sending messages.
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/// </summary>
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Dictionary<ICommonSession, HashSet<NetEntity>> SenderEntities { get; }
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void Initialize();
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/// <summary>
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@@ -36,17 +26,20 @@ namespace Content.Server.Chat.Managers
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void SendAdminAlert(EntityUid player, string message);
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void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
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INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, int? senderKey = null);
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INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null);
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void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay,
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IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0);
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IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null);
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void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride, string? audioPath = null, float audioVolume = 0);
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void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, int? senderKey = null);
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void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null);
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bool MessageCharacterLimit(ICommonSession player, string message);
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void DeleteMessagesBy(ICommonSession player);
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[return: NotNullIfNotNull(nameof(author))]
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ChatUser? EnsurePlayer(NetUserId? author);
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}
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}
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@@ -1,12 +1,12 @@
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Speech.Components;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Speech.Components;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.ActionBlocker;
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@@ -19,7 +19,6 @@ using Content.Shared.Interaction;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Players;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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@@ -193,8 +192,18 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (!CanSendInGame(message, shell, player))
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return;
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// this method is a disaster
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// every second i have to spend working with this code is fucking agony
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// scientists have to wonder how any of this was merged
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// coding any game admin feature that involves chat code is pure torture
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// changing even 10 lines of code feels like waterboarding myself
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// and i dont feel like vibe checking 50 code paths
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// so we set this here
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// todo free me from chat code
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if (player != null)
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_chatManager.SenderEntities.GetOrNew(player).Add(GetNetEntity(source));
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{
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_chatManager.EnsurePlayer(player.UserId).AddEntity(GetNetEntity(source));
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}
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if (desiredType == InGameICChatType.Speak && message.StartsWith(LocalPrefix))
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{
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@@ -519,7 +528,8 @@ public sealed partial class ChatSystem : SharedChatSystem
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string? nameOverride,
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bool hideLog = false,
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bool checkEmote = true,
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bool ignoreActionBlocker = false
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bool ignoreActionBlocker = false,
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NetUserId? author = null
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)
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{
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if (!_actionBlocker.CanEmote(source) && !ignoreActionBlocker)
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@@ -537,7 +547,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (checkEmote)
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TryEmoteChatInput(source, action);
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SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range);
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SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
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if (!hideLog)
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if (name != Name(source))
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
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@@ -564,9 +574,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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("entityName", name),
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("message", FormattedMessage.EscapeText(message)));
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_chatManager.SenderEntities.GetOrNew(player).Add(GetNetEntity(source));
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SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal);
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SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, player.UserId);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
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}
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@@ -592,9 +600,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
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}
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_chatManager.SenderEntities.GetOrNew(player).Add(GetNetEntity(source));
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_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, true, clients.ToList());
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_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, true, clients.ToList(), author: player.UserId);
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}
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#endregion
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@@ -648,7 +654,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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/// <summary>
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/// Sends a chat message to the given players in range of the source entity.
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/// </summary>
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private void SendInVoiceRange(ChatChannel channel, string message, string wrappedMessage, EntityUid source, ChatTransmitRange range)
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private void SendInVoiceRange(ChatChannel channel, string message, string wrappedMessage, EntityUid source, ChatTransmitRange range, NetUserId? author = null)
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{
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foreach (var (session, data) in GetRecipients(source, VoiceRange))
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{
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@@ -656,7 +662,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (entRange == MessageRangeCheckResult.Disallowed)
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continue;
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var entHideChat = entRange == MessageRangeCheckResult.HideChat;
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_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.ConnectedClient);
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_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.ConnectedClient, author: author);
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}
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_replay.RecordServerMessage(new ChatMessage(channel, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
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@@ -55,3 +55,9 @@ Entries:
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commands.', type: Tweak}
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id: 8
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time: '2023-10-21T09:53:00.0000000+00:00'
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- author: DrSmugleaf
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changes:
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- {message: 'Fixed the Erase verb not removing all chat messages from the player
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in some cases.', type: Fix}
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id: 9
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time: '2023-10-30T01:28:00.0000000+00:00'
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