Allow inspecting ID's and Health of people behind glass (#25163)
Hops will love me
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@@ -57,7 +57,7 @@ namespace Content.Shared.Examine
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if (MobStateSystem.IsIncapacitated(examiner))
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return false;
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if (!_interactionSystem.InRangeUnobstructed(examiner, entity, ExamineDetailsRange))
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if (!InRangeUnOccluded(examiner, entity, ExamineDetailsRange))
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return false;
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// Is the target hidden in a opaque locker or something? Currently this check allows players to examine
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