Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites) - Add FakeMindshield System and Component - Add FakeMindsheildImplantSystem and Component - modify ShowMindShieldIconsSystem to check for FakeMindshields - add all supporting yaml for the Implants, action and uplink - add loc file stuff - add unfinished sprites * Cleanup, add to thief toolbox, remove metagame - Move Implant sameness check to AFTER the implant DoAfter to prevent instant identification of Deception Implants - cleanup the systems and components - add the fake mindshield to the Thief toolbox * part 1 of fixing the folder problem * Make the fakemindshield sprite folder lowercase * CR - Move ImplantCheck into shared, cleanup - Moved ImplantCheck and eventsubscription into Shared - Remove Client/Server extensions of FakeMindshieldImplantSystem and FakeMindShieldSystem and make shared Sealed - make OnToggleMindshield Private, use the event! * CR - Cleanup extra lines, fix some Prototype - cleaned up extra liens in ImplanterSystem and SharedFakeMindshieldSystem from when i was developing - Uplink catalog no longer lists the implant in 2 spots, only implants now, also uses the On state action icon - added a comment about why it's reraising the action event rather than directly interacting with the FakeMindshield Component * Fake Mindshield CR: - Added a comment about IsEnabled - moved OnFakeMindShieldToggle to Entity<> from Uid, Comp - fixed some formatting in uplink_catalog * CR - Add a bit more comment
This commit is contained in:
@@ -58,17 +58,6 @@ public sealed partial class ImplanterSystem : SharedImplanterSystem
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we are trying to implant a implant which is already implanted
|
||||
if (implant.HasValue && !component.AllowMultipleImplants && CheckSameImplant(target, implant.Value))
|
||||
{
|
||||
var name = Identity.Name(target, EntityManager, args.User);
|
||||
var msg = Loc.GetString("implanter-component-implant-already", ("implant", implant), ("target", name));
|
||||
_popup.PopupEntity(msg, target, args.User);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//Implant self instantly, otherwise try to inject the target.
|
||||
if (args.User == target)
|
||||
Implant(target, target, uid, component);
|
||||
@@ -79,14 +68,7 @@ public sealed partial class ImplanterSystem : SharedImplanterSystem
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public bool CheckSameImplant(EntityUid target, EntityUid implant)
|
||||
{
|
||||
if (!TryComp<ImplantedComponent>(target, out var implanted))
|
||||
return false;
|
||||
|
||||
var implantPrototype = Prototype(implant);
|
||||
return implanted.ImplantContainer.ContainedEntities.Any(entity => Prototype(entity) == implantPrototype);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to implant someone else.
|
||||
|
||||
Reference in New Issue
Block a user