Store original character name in mind.
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Players;
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@@ -48,6 +48,9 @@ namespace Content.Server.Mobs
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[ViewVariables] public IEntity CurrentEntity => VisitingEntity ?? OwnedEntity;
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[ViewVariables(VVAccess.ReadWrite)]
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public string CharacterName { get; set; }
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/// <summary>
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/// The component currently owned by this mind.
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/// Can be null.
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