Remove soapy water (#24301)
* localize shuttle timer eta etd * remove soapy water for real
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@@ -13,10 +13,7 @@ public sealed partial class PuddleSystem
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[ValidatePrototypeId<ReagentPrototype>]
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private const string Water = "Water";
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[ValidatePrototypeId<ReagentPrototype>]
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private const string SoapyWater = "SoapyWater";
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public static string[] EvaporationReagents = new[] { Water, SoapyWater };
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public static string[] EvaporationReagents = new[] { Water };
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private void OnEvaporationMapInit(Entity<EvaporationComponent> entity, ref MapInitEvent args)
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{
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