Remove mispredict testing code.
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@@ -29,11 +29,6 @@ namespace Content.Shared.GameObjects.EntitySystems
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return;
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}
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if (IoCManager.Resolve<IModuleManager>().IsServerModule && IoCManager.Resolve<IRobustRandom>().Prob(0.5f))
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{
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Logger.Info("Mispredict!");
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return;
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}
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combatModeComponent.IsInCombatMode = ev.Active;
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}
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}
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