@@ -19,7 +19,7 @@ public sealed class FleshAnomalyComponent : Component
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/// scales with severity.
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/// </summary>
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[DataField("maxSpawnAmount"), ViewVariables(VVAccess.ReadWrite)]
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public int MaxSpawnAmount = 8;
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||||
public int MaxSpawnAmount = 7;
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||||
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||||
/// <summary>
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/// The maximum radius the entities will spawn in.
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@@ -27,7 +27,7 @@ public sealed class FleshAnomalyComponent : Component
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||||
/// scales with stability
|
||||
/// </summary>
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||||
[DataField("spawnRange"), ViewVariables(VVAccess.ReadWrite)]
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||||
public float SpawnRange = 4f;
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||||
public float SpawnRange = 5f;
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||||
|
||||
/// <summary>
|
||||
/// The tile that is spawned by the anomaly's effect
|
||||
|
||||
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Block a user