Refactor AME to use ItemSlot for Fuel (#25558)

* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.
This commit is contained in:
LordCarve
2024-02-29 22:44:28 +01:00
committed by GitHub
parent 7aa0bade6c
commit c47391011d
14 changed files with 109 additions and 109 deletions

View File

@@ -0,0 +1,30 @@
using Content.Shared.Ame.Components;
using Content.Shared.Examine;
namespace Content.Shared.Ame.EntitySystems;
/// <summary>
/// Adds details about fuel level when examining antimatter engine fuel containers.
/// </summary>
public sealed class AmeFuelContainerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AmeFuelContainerComponent, ExaminedEvent>(OnFuelExamined);
}
private void OnFuelExamined(EntityUid uid, AmeFuelContainerComponent comp, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
// less than 25%: amount < capacity / 4 = amount * 4 < capacity
var low = comp.FuelAmount * 4 < comp.FuelCapacity;
args.PushMarkup(Loc.GetString("ame-fuel-container-component-on-examine-detailed-message",
("colorName", low ? "darkorange" : "orange"),
("amount", comp.FuelAmount),
("capacity", comp.FuelCapacity)));
}
}