Refactor AME to use ItemSlot for Fuel (#25558)

* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.
This commit is contained in:
LordCarve
2024-02-29 22:44:28 +01:00
committed by GitHub
parent 7aa0bade6c
commit c47391011d
14 changed files with 109 additions and 109 deletions

View File

@@ -0,0 +1,19 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Ame.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AmeFuelContainerComponent : Component
{
/// <summary>
/// The amount of fuel in the container.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int FuelAmount = 1000;
/// <summary>
/// The maximum fuel capacity of the container.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int FuelCapacity = 1000;
}