@@ -1,9 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Makes the entity immune to FTL arrival landing AKA smimsh.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FTLSmashImmuneComponent : Component;
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