Always reload NPCs on prototype reload (#13999)
This commit is contained in:
@@ -96,12 +96,6 @@ public sealed class HTNSystem : EntitySystem
|
||||
|
||||
private void OnPrototypeLoad(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
if (!obj.ByType.ContainsKey(typeof(HTNCompoundTask)) &&
|
||||
!obj.ByType.ContainsKey(typeof(HTNPrimitiveTask)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnLoad();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user