From c460757ab8c7b0a34c80fb40d66b82f7b7c885a5 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Thu, 9 Feb 2023 01:01:27 +1100 Subject: [PATCH] Always reload NPCs on prototype reload (#13999) --- Content.Server/NPC/HTN/HTNSystem.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Content.Server/NPC/HTN/HTNSystem.cs b/Content.Server/NPC/HTN/HTNSystem.cs index 9b84dc6515..d07aecd1ea 100644 --- a/Content.Server/NPC/HTN/HTNSystem.cs +++ b/Content.Server/NPC/HTN/HTNSystem.cs @@ -96,12 +96,6 @@ public sealed class HTNSystem : EntitySystem private void OnPrototypeLoad(PrototypesReloadedEventArgs obj) { - if (!obj.ByType.ContainsKey(typeof(HTNCompoundTask)) && - !obj.ByType.ContainsKey(typeof(HTNPrimitiveTask))) - { - return; - } - OnLoad(); }