From c453bb07c55b95d01d8c04a5fd0f45a8e0ab7aa2 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Wed, 4 Aug 2021 01:02:43 +1000 Subject: [PATCH] Make pulling feel less crap (#4414) Something something pulling refactor someday --- Content.Client/Physics/Controllers/MoverController.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Content.Client/Physics/Controllers/MoverController.cs b/Content.Client/Physics/Controllers/MoverController.cs index de4e4eb7b3..0304888e34 100644 --- a/Content.Client/Physics/Controllers/MoverController.cs +++ b/Content.Client/Physics/Controllers/MoverController.cs @@ -21,6 +21,12 @@ namespace Content.Client.Physics.Controllers body.Predict = true; // TODO: equal prediction instead of true? + foreach (var joint in body.Joints) + { + joint.BodyA.Predict = true; + joint.BodyB.Predict = true; + } + // Server-side should just be handled on its own so we'll just do this shizznit if (player.TryGetComponent(out IMobMoverComponent? mobMover)) {