diff --git a/Content.Client/Physics/Controllers/MoverController.cs b/Content.Client/Physics/Controllers/MoverController.cs index de4e4eb7b3..0304888e34 100644 --- a/Content.Client/Physics/Controllers/MoverController.cs +++ b/Content.Client/Physics/Controllers/MoverController.cs @@ -21,6 +21,12 @@ namespace Content.Client.Physics.Controllers body.Predict = true; // TODO: equal prediction instead of true? + foreach (var joint in body.Joints) + { + joint.BodyA.Predict = true; + joint.BodyB.Predict = true; + } + // Server-side should just be handled on its own so we'll just do this shizznit if (player.TryGetComponent(out IMobMoverComponent? mobMover)) {