Change character names to use datasets prototypes (#3259)
* Remove old name lists in .txts * Fix tests * LATEST MASTER TECHNOLOGY
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@@ -1,27 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.Interfaces;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.Localization.Macros;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.UserInterface.Stylesheets;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface
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{
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@@ -66,6 +66,7 @@ namespace Content.Client.UserInterface
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public HumanoidProfileEditor(IClientPreferencesManager preferencesManager, IPrototypeManager prototypeManager, IEntityManager entityManager)
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{
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_random = IoCManager.Resolve<IRobustRandom>();
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_prototypeManager = prototypeManager;
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_preferencesManager = preferencesManager;
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@@ -128,7 +129,7 @@ namespace Content.Client.UserInterface
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{
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Text = Loc.GetString("Randomize"),
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};
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nameRandomButton.OnPressed += args => RandomizeName();
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nameRandomButton.OnPressed += _ => RandomizeName();
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hBox.AddChild(nameLabel);
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hBox.AddChild(_nameEdit);
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hBox.AddChild(nameRandomButton);
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