Make chat & examine systems use FormattedMessage.EscapeText() (#28431)
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@@ -378,7 +378,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
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return;
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var message = TransformSpeech(source, FormattedMessage.RemoveMarkup(originalMessage));
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var message = TransformSpeech(source, originalMessage);
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if (message.Length == 0)
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return;
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@@ -417,7 +417,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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// To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
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// Also doesn't log if hideLog is true.
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if (!HasComp<ActorComponent>(source) || hideLog == true)
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if (!HasComp<ActorComponent>(source) || hideLog)
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return;
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if (originalMessage == message)
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