Fix doors on rotated grid (#4874)
This commit is contained in:
@@ -467,10 +467,9 @@ namespace Content.Server.Doors.Components
|
||||
var broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
|
||||
|
||||
// Use this version so we can ignore the CanCollide being false
|
||||
foreach(var e in broadPhaseSystem.GetCollidingEntities(physicsComponent.Owner.Transform.MapID, physicsComponent.GetWorldAABB()))
|
||||
foreach(var _ in broadPhaseSystem.GetCollidingEntities(physicsComponent, -0.015f))
|
||||
{
|
||||
if (((physicsComponent.CollisionMask & e.CollisionLayer) | (e.CollisionMask & physicsComponent.CollisionLayer)) != 0
|
||||
&& broadPhaseSystem.IntersectionPercent(physicsComponent, e) > 0.01f) return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user