[tweak] Vents leak slowly, limit their max pressure (#15931)

* Vents leak slowly, limit their max pressure

* Set leak rate low enough that auto pressurize takes 30 minutes
This commit is contained in:
Tom Leys
2023-05-05 12:34:15 +12:00
committed by GitHub
parent f53eae9a2c
commit c3f9b5c74d
2 changed files with 48 additions and 8 deletions

View File

@@ -42,7 +42,24 @@ namespace Content.Server.Atmos.Piping.Unary.Components
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("underPressureLockoutThreshold")]
public float UnderPressureLockoutThreshold = 1;
public float UnderPressureLockoutThreshold = 2;
/// <summary>
/// Pressure locked vents still leak a little (leading to eventual pressurization of sealed sections)
/// </summary>
/// <remarks>
/// Ratio of pressure difference between pipes and atmosphere that will leak each second, in moles.
/// If the pipes are 200 kPa and the room is spaced, at 0.01 UnderPressureLockoutLeaking, the room will fill
/// at a rate of 2 moles / sec. It will then reach 2 kPa (UnderPressureLockoutThreshold) and begin normal
/// filling after about 20 seconds (depending on room size).
///
/// Since we want to prevent automating the work of atmos, the leaking rate of 0.0001f is set to make auto
/// repressurizing of the development map take about 30 minutes using an oxygen tank (high pressure)
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("underPressureLockoutLeaking")]
public float UnderPressureLockoutLeaking = 0.0001f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("externalPressureBound")]
@@ -89,6 +106,17 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[DataField("targetPressureChange")]
public float TargetPressureChange = Atmospherics.OneAtmosphere;
/// <summary>
/// Ratio of max output air pressure and pipe pressure, representing the vent's ability to increase pressure
/// </summary>
/// <remarks>
/// Vents cannot suck a pipe completely empty, instead pressurizing a section to a max of
/// pipe pressure * PumpPower (in kPa). So a 51 kPa pipe is required for 101 kPA sections at PumpPower 2.0
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("PumpPower")]
public float PumpPower = 2.0f;
#region Machine Linking
/// <summary>
/// Whether or not machine linking is enabled for this component.

View File

@@ -88,15 +88,18 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (environment.Pressure > vent.MaxPressure)
return;
if (environment.Pressure < vent.UnderPressureLockoutThreshold)
{
vent.UnderPressureLockout = true;
return;
}
vent.UnderPressureLockout = false;
vent.UnderPressureLockout = (environment.Pressure < vent.UnderPressureLockoutThreshold);
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
{
// Vents cannot supply high pressures from an almost empty pipe, instead it's proportional to the pipe
// pressure, up to a limit.
// This also means supply pipe pressure indicates minimum pressure on the station, with lower pressure
// sections getting air first.
var supplyPressure = MathF.Min(pipe.Air.Pressure * vent.PumpPower, vent.ExternalPressureBound);
// Calculate the ratio of supply pressure to current pressure.
pressureDelta = MathF.Min(pressureDelta, supplyPressure - environment.Pressure);
}
if (pressureDelta <= 0)
return;
@@ -105,6 +108,15 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
// (ignoring temperature differences because I am lazy)
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
if (vent.UnderPressureLockout)
{
// Leak only a small amount of gas as a proportion of supply pipe pressure.
var pipeDelta = pipe.Air.Pressure - environment.Pressure;
transferMoles = (float)timeDelta * pipeDelta * vent.UnderPressureLockoutLeaking;
if (transferMoles < 0.0)
return;
}
// limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
{