Stripping (#1668)
* Start work on stripping. * more strippable work * Stripping works * Nullable * MORE NULLABLE * nullable moment * life is pain * Interaction check. * Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Use static EquipmentSlotDefines * Do not expose ContainerSlot on Inventory or Hands. Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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Content.Client/UserInterface/StrippingMenu.cs
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64
Content.Client/UserInterface/StrippingMenu.cs
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using System;
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using Content.Client.UserInterface.Stylesheets;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Client.UserInterface
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{
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public class StrippingMenu : SS14Window
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{
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protected override Vector2? CustomSize => new Vector2(400, 600);
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private readonly VBoxContainer _vboxContainer;
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public StrippingMenu(string title)
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{
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Title = title;
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_vboxContainer = new VBoxContainer()
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SeparationOverride = 5,
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};
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Contents.AddChild(_vboxContainer);
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}
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public void ClearButtons()
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{
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_vboxContainer.DisposeAllChildren();
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}
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public void AddButton(string title, string name, Action<BaseButton.ButtonEventArgs> onPressed)
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{
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var button = new Button()
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{
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Text = name,
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StyleClasses = { StyleBase.ButtonOpenRight }
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};
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button.OnPressed += onPressed;
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_vboxContainer.AddChild(new HBoxContainer()
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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SeparationOverride = 5,
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Children =
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{
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new Label()
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{
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Text = $"{title}:"
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},
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new Control()
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand
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},
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button,
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}
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});
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}
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}
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}
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