* Start work on stripping.

* more strippable work

* Stripping works

* Nullable

* MORE NULLABLE

* nullable moment

* life is pain

* Interaction check.

* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Use static EquipmentSlotDefines

* Do not expose ContainerSlot on Inventory or Hands.

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-08-15 20:33:42 +02:00
committed by GitHub
parent e047262289
commit c3df108b27
12 changed files with 700 additions and 32 deletions

View File

@@ -0,0 +1,81 @@
using System.Collections.Generic;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.GUI;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Client.GameObjects.Components.HUD.Inventory
{
[UsedImplicitly]
public class StrippableBoundUserInterface : BoundUserInterface
{
public Dictionary<Slots, string> Inventory { get; private set; }
public Dictionary<string, string> Hands { get; private set; }
[ViewVariables]
private StrippingMenu _strippingMenu;
public StrippableBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_strippingMenu = new StrippingMenu($"{Owner.Owner.Name}'s inventory");
_strippingMenu.OpenCentered();
UpdateMenu();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_strippingMenu.Dispose();
_strippingMenu.Close();
}
private void UpdateMenu()
{
if (_strippingMenu == null) return;
_strippingMenu.ClearButtons();
if(Inventory != null)
foreach (var (slot, name) in Inventory)
{
_strippingMenu.AddButton(EquipmentSlotDefines.SlotNames[slot], name, (ev) =>
{
SendMessage(new StrippingInventoryButtonPressed(slot));
});
}
if(Hands != null)
foreach (var (hand, name) in Hands)
{
_strippingMenu.AddButton(hand, name, (ev) =>
{
SendMessage(new StrippingHandButtonPressed(hand));
});
}
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (!(state is StrippingBoundUserInterfaceState stripState)) return;
Inventory = stripState.Inventory;
Hands = stripState.Hands;
UpdateMenu();
}
}
}