Fix vending machines throwing (#1225)

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-07-03 00:03:57 +10:00
committed by GitHub
parent 9f1bdb4b0a
commit c3c78258e7
3 changed files with 66 additions and 47 deletions

View File

@@ -0,0 +1,41 @@
using System.Threading.Tasks;
using Content.Shared.VendingMachines;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(VendingMachineInventoryPrototype))]
public sealed class VendingMachineTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServerDummyTicker();
server.Assert(() =>
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var vendorProto in prototypeManager.EnumeratePrototypes<VendingMachineInventoryPrototype>())
{
foreach (var (item, _) in vendorProto.StartingInventory)
{
try
{
prototypeManager.Index<EntityPrototype>(item);
}
catch (UnknownPrototypeException)
{
throw new UnknownPrototypeException($"Unknown prototype {item} on vending inventory {vendorProto.Name}");
}
}
}
});
await server.WaitIdleAsync();
}
}
}