network adding/removing StealthOnMove (#12203)
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@@ -1,10 +1,12 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Stealth.Components
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{
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/// <summary>
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/// When added to an entity with stealth component, this component will change the visibility
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/// based on the entity's (lack of) movement.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent]
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public sealed class StealthOnMoveComponent : Component
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{
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/// <summary>
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