@@ -4,6 +4,7 @@ using Content.Server.Power.Events;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Stunnable.Components;
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using Content.Server.Weapon.Melee;
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using Content.Server.Weapon.Melee.Components;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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@@ -13,18 +14,23 @@ using Content.Shared.Popups;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Timing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Stunnable
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{
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public sealed class StunbatonSystem : EntitySystem
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{
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[Dependency] private readonly MeleeWeaponSystem _melee = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly StutteringSystem _stutteringSystem = default!;
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[Dependency] private readonly SharedJitteringSystem _jitterSystem = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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@@ -39,18 +45,20 @@ namespace Content.Server.Stunnable
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private void OnMeleeHit(EntityUid uid, StunbatonComponent comp, MeleeHitEvent args)
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{
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if (!comp.Activated || !args.HitEntities.Any() || args.Handled)
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if (!comp.Activated || !args.HitEntities.Any() || args.Handled || _useDelay.ActiveDelay(uid))
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return;
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if (!TryComp<BatteryComponent>(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
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return;
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foreach (EntityUid entity in args.HitEntities)
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foreach (var entity in args.HitEntities)
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{
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StunEntity(entity, comp);
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SendPowerPulse(entity, args.User, uid);
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}
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_melee.SetAttackCooldown(uid, _timing.CurTime + comp.ActiveDelay);
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_useDelay.BeginDelay(uid);
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// No combat should occur if we successfully stunned.
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args.Handled = true;
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}
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@@ -97,25 +105,10 @@ namespace Content.Server.Stunnable
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{
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if (!EntityManager.TryGetComponent(entity, out StatusEffectsComponent? status) || !comp.Activated) return;
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// TODO: Make slowdown inflicted customizable.
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SoundSystem.Play(comp.StunSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner, AudioHelpers.WithVariation(0.25f));
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if (!EntityManager.HasComponent<SlowedDownComponent>(entity))
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
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_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), true, status);
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else
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_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), true, 0.5f, 0.5f, status);
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}
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else
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
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_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), true, status);
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else
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_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), true, 0.5f, 0.5f, status);
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}
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_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), true, status);
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var slowdownTime = TimeSpan.FromSeconds(comp.SlowdownTime);
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var slowdownTime = TimeSpan.FromSeconds(comp.ParalyzeTime);
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_jitterSystem.DoJitter(entity, slowdownTime, true, status:status);
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_stutteringSystem.DoStutter(entity, slowdownTime, true, status);
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@@ -129,32 +122,39 @@ namespace Content.Server.Stunnable
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private void TurnOff(StunbatonComponent comp)
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{
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if (!comp.Activated)
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{
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return;
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// TODO stunbaton visualizer
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if (TryComp<SpriteComponent>(comp.Owner, out var sprite) &&
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TryComp<SharedItemComponent>(comp.Owner, out var item))
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{
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item.EquippedPrefix = "off";
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sprite.LayerSetState(0, "stunbaton_off");
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}
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if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
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!EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item)) return;
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SoundSystem.Play(comp.SparksSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "off";
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// TODO stunbaton visualizer
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sprite.LayerSetState(0, "stunbaton_off");
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comp.Activated = false;
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if (TryComp<UseDelayComponent>(comp.Owner, out var useDelay) && comp.OldDelay != null)
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{
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useDelay.Delay = comp.OldDelay.Value;
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comp.OldDelay = null;
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}
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}
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private void TurnOn(StunbatonComponent comp, EntityUid user)
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{
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if (comp.Activated)
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{
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return;
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if (EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) &&
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EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item))
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{
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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}
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if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
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!EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item))
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return;
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var playerFilter = Filter.Pvs(comp.Owner);
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var playerFilter = Filter.Pvs(comp.Owner, entityManager: EntityManager);
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if (!TryComp<BatteryComponent>(comp.Owner, out var battery) || battery.CurrentCharge < comp.EnergyPerUse)
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{
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SoundSystem.Play(comp.TurnOnFailSound.GetSound(), playerFilter, comp.Owner, AudioHelpers.WithVariation(0.25f));
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@@ -164,9 +164,12 @@ namespace Content.Server.Stunnable
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SoundSystem.Play(comp.SparksSound.GetSound(), playerFilter, comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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comp.Activated = true;
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if (TryComp<UseDelayComponent>(comp.Owner, out var useDelay))
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{
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comp.OldDelay = useDelay.Delay;
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useDelay.Delay = comp.ActiveDelay;
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}
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}
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private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
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Reference in New Issue
Block a user