Glowsticks, flares and lighting behaviours (#1886)

* Assets

* LightingBehaviours, flares, and such.

* More changes

* More changes, more flare work.

* More work on flares + light behaviours

* another refactor

* missed

* Light behaviours refactor, added sfx, improved graphics, improved lighting effects for glowstick and flare.

* remove unneeded value

* nullables

* remove old code

* nullable

* one last push

* net id

* more work

* more colors for glowsticks

* Adjust flare so it fades in

* fix name

* sprite fix
This commit is contained in:
nuke
2020-09-03 16:02:40 -04:00
committed by GitHub
parent 7991a97ec2
commit c3630b7301
30 changed files with 1682 additions and 0 deletions

View File

@@ -0,0 +1,13 @@

using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components
{
/// <summary>
/// A component which applies a specific behaviour to a PointLightComponent on its owner.
/// </summary>
public class SharedLightBehaviourComponent : Component
{
public override string Name => "LightBehaviour";
}
}