Glowsticks, flares and lighting behaviours (#1886)
* Assets * LightingBehaviours, flares, and such. * More changes * More changes, more flare work. * More work on flares + light behaviours * another refactor * missed * Light behaviours refactor, added sfx, improved graphics, improved lighting effects for glowstick and flare. * remove unneeded value * nullables * remove old code * nullable * one last push * net id * more work * more colors for glowsticks * Adjust flare so it fades in * fix name * sprite fix
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Content.Server.GameObjects.Components.Interactable;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class ExpendableLightSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var light in ComponentManager.EntityQuery<ExpendableLightComponent>())
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{
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light.Update(frameTime);
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}
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}
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}
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}
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