Fix thirst errors in tests (#20481)

This commit is contained in:
Leon Friedrich
2023-09-25 11:07:31 +10:00
committed by GitHub
parent 20c34580c2
commit c348582e04
3 changed files with 11 additions and 8 deletions

View File

@@ -1,6 +1,7 @@
#nullable enable
using System.Collections.Generic;
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Movement.Components;
using Content.Shared.Slippery;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
@@ -31,6 +32,9 @@ public sealed class SlippingTest : MovementTest
var sys = SEntMan.System<SlipTestSystem>();
await SpawnTarget("TrashBananaPeel");
var modifier = Comp<MovementSpeedModifierComponent>(Player).SprintSpeedModifier;
Assert.That(modifier, Is.EqualTo(1), "Player is not moving at full speed.");
// Player is to the left of the banana peel and has not slipped.
#pragma warning disable NUnit2045
Assert.That(Delta(), Is.GreaterThan(0.5f));