escape + kill objective changes (#17890)
* 3 space indent at start of line jumpscare * _leftShuttles -> ShuttlesLeft * stuff * RequireDead override for the future * fix 50% logic * rouge * pod 1984 * technically more "difficult" --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -1,10 +1,8 @@
|
|||||||
using Content.Server.Mind;
|
using Content.Server.Mind;
|
||||||
using Content.Server.Objectives.Interfaces;
|
using Content.Server.Objectives.Interfaces;
|
||||||
using Content.Server.Shuttles.Components;
|
using Content.Server.Shuttles.Systems;
|
||||||
using Content.Server.Station.Components;
|
|
||||||
using Content.Shared.Cuffs.Components;
|
using Content.Shared.Cuffs.Components;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Map.Components;
|
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Objectives.Conditions
|
namespace Content.Server.Objectives.Conditions
|
||||||
@@ -28,22 +26,6 @@ namespace Content.Server.Objectives.Conditions
|
|||||||
|
|
||||||
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Structures/Furniture/chairs.rsi"), "shuttle");
|
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Structures/Furniture/chairs.rsi"), "shuttle");
|
||||||
|
|
||||||
private bool IsAgentOnShuttle(TransformComponent agentXform, EntityUid? shuttle)
|
|
||||||
{
|
|
||||||
if (shuttle == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
|
||||||
|
|
||||||
if (!entMan.TryGetComponent<MapGridComponent>(shuttle, out var shuttleGrid) ||
|
|
||||||
!entMan.TryGetComponent<TransformComponent>(shuttle, out var shuttleXform))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return shuttleXform.WorldMatrix.TransformBox(shuttleGrid.LocalAABB).Contains(agentXform.WorldPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
public float Progress
|
public float Progress
|
||||||
{
|
{
|
||||||
get {
|
get {
|
||||||
@@ -54,25 +36,22 @@ namespace Content.Server.Objectives.Conditions
|
|||||||
|| !entMan.TryGetComponent<TransformComponent>(_mind.OwnedEntity, out var xform))
|
|| !entMan.TryGetComponent<TransformComponent>(_mind.OwnedEntity, out var xform))
|
||||||
return 0f;
|
return 0f;
|
||||||
|
|
||||||
var shuttleContainsAgent = false;
|
if (mindSystem.IsCharacterDeadIc(_mind))
|
||||||
var agentIsAlive = !mindSystem.IsCharacterDeadIc(_mind);
|
return 0f;
|
||||||
var agentIsEscaping = true;
|
|
||||||
|
|
||||||
if (entMan.TryGetComponent<CuffableComponent>(_mind.OwnedEntity, out var cuffed)
|
if (entMan.TryGetComponent<CuffableComponent>(_mind.OwnedEntity, out var cuffed)
|
||||||
&& cuffed.CuffedHandCount > 0)
|
&& cuffed.CuffedHandCount > 0)
|
||||||
// You're not escaping if you're restrained!
|
|
||||||
agentIsEscaping = false;
|
|
||||||
|
|
||||||
// Any emergency shuttle counts for this objective.
|
|
||||||
foreach (var stationData in entMan.EntityQuery<StationEmergencyShuttleComponent>())
|
|
||||||
{
|
{
|
||||||
if (IsAgentOnShuttle(xform, stationData.EmergencyShuttle)) {
|
// You're not escaping if you're restrained!
|
||||||
shuttleContainsAgent = true;
|
return 0f;
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return (shuttleContainsAgent && agentIsAlive && agentIsEscaping) ? 1f : 0f;
|
// Any emergency shuttle counts for this objective, but not pods.
|
||||||
|
var emergencyShuttle = entMan.System<EmergencyShuttleSystem>();
|
||||||
|
if (!emergencyShuttle.IsTargetEscaping(_mind.OwnedEntity.Value))
|
||||||
|
return 0f;
|
||||||
|
|
||||||
|
return 1f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
using Content.Server.Mind;
|
using Content.Server.Mind;
|
||||||
using Content.Server.Objectives.Interfaces;
|
using Content.Server.Objectives.Interfaces;
|
||||||
|
using Content.Server.Shuttles.Systems;
|
||||||
|
using Content.Shared.CCVar;
|
||||||
using Content.Shared.Mobs.Systems;
|
using Content.Shared.Mobs.Systems;
|
||||||
|
using Robust.Shared.Configuration;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Objectives.Conditions
|
namespace Content.Server.Objectives.Conditions
|
||||||
@@ -12,6 +15,11 @@ namespace Content.Server.Objectives.Conditions
|
|||||||
protected Mind.Mind? Target;
|
protected Mind.Mind? Target;
|
||||||
public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
|
public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the target must be truly dead, ignores missing evac.
|
||||||
|
/// </summary>
|
||||||
|
protected bool RequireDead = false;
|
||||||
|
|
||||||
public string Title
|
public string Title
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@@ -37,13 +45,37 @@ namespace Content.Server.Objectives.Conditions
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
var entityManager = IoCManager.Resolve<EntityManager>();
|
if (Target == null || Target.OwnedEntity == null)
|
||||||
var mindSystem = entityManager.System<MindSystem>();
|
return 1f;
|
||||||
return Target == null || mindSystem.IsCharacterDeadIc(Target) ? 1f : 0f;
|
|
||||||
|
var entMan = IoCManager.Resolve<EntityManager>();
|
||||||
|
var mindSystem = entMan.System<MindSystem>();
|
||||||
|
if (mindSystem.IsCharacterDeadIc(Target))
|
||||||
|
return 1f;
|
||||||
|
|
||||||
|
if (RequireDead)
|
||||||
|
return 0f;
|
||||||
|
|
||||||
|
// if evac is disabled then they really do have to be dead
|
||||||
|
var configMan = IoCManager.Resolve<IConfigurationManager>();
|
||||||
|
if (!configMan.GetCVar(CCVars.EmergencyShuttleEnabled))
|
||||||
|
return 0f;
|
||||||
|
|
||||||
|
// target is escaping so you fail
|
||||||
|
var emergencyShuttle = entMan.System<EmergencyShuttleSystem>();
|
||||||
|
if (emergencyShuttle.IsTargetEscaping(Target.OwnedEntity.Value))
|
||||||
|
return 0f;
|
||||||
|
|
||||||
|
// evac has left without the target, greentext since the target is afk in space with a full oxygen tank and coordinates off.
|
||||||
|
if (emergencyShuttle.ShuttlesLeft)
|
||||||
|
return 1f;
|
||||||
|
|
||||||
|
// if evac is still here and target hasn't boarded, show 50% to give you an indicator that you are doing good
|
||||||
|
return emergencyShuttle.EmergencyShuttleArrived ? 0f : 0.5f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Difficulty => 2f;
|
public float Difficulty => 1.75f;
|
||||||
|
|
||||||
public bool Equals(IObjectiveCondition? other)
|
public bool Equals(IObjectiveCondition? other)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -71,7 +71,10 @@ public sealed partial class EmergencyShuttleSystem
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private bool _launchedShuttles;
|
private bool _launchedShuttles;
|
||||||
|
|
||||||
private bool _leftShuttles;
|
/// <summary>
|
||||||
|
/// Have the emergency shuttles left for CentCom?
|
||||||
|
/// </summary>
|
||||||
|
public bool ShuttlesLeft;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Have we announced the launch?
|
/// Have we announced the launch?
|
||||||
@@ -209,9 +212,9 @@ public sealed partial class EmergencyShuttleSystem
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Departed
|
// Departed
|
||||||
if (!_leftShuttles && _consoleAccumulator <= 0f)
|
if (!ShuttlesLeft && _consoleAccumulator <= 0f)
|
||||||
{
|
{
|
||||||
_leftShuttles = true;
|
ShuttlesLeft = true;
|
||||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{TransitTime:0}")));
|
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{TransitTime:0}")));
|
||||||
|
|
||||||
Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken?.Token ?? default);
|
Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken?.Token ?? default);
|
||||||
@@ -309,7 +312,7 @@ public sealed partial class EmergencyShuttleSystem
|
|||||||
{
|
{
|
||||||
_announced = false;
|
_announced = false;
|
||||||
_roundEndCancelToken = null;
|
_roundEndCancelToken = null;
|
||||||
_leftShuttles = false;
|
ShuttlesLeft = false;
|
||||||
_launchedShuttles = false;
|
_launchedShuttles = false;
|
||||||
_consoleAccumulator = float.MinValue;
|
_consoleAccumulator = float.MinValue;
|
||||||
EarlyLaunchAuthorized = false;
|
EarlyLaunchAuthorized = false;
|
||||||
|
|||||||
@@ -382,4 +382,37 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
|
|||||||
|
|
||||||
component.LaunchTime = component.LaunchTime.Value + args.PausedTime;
|
component.LaunchTime = component.LaunchTime.Value + args.PausedTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns whether a target is escaping on the emergency shuttle, but only if evac has arrived.
|
||||||
|
/// </summary>
|
||||||
|
public bool IsTargetEscaping(EntityUid target)
|
||||||
|
{
|
||||||
|
// if evac isn't here then sitting in a pod doesn't return true
|
||||||
|
if (!EmergencyShuttleArrived)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// check each emergency shuttle
|
||||||
|
var xform = Transform(target);
|
||||||
|
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
|
||||||
|
{
|
||||||
|
if (stationData.EmergencyShuttle == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsOnGrid(TransformComponent xform, EntityUid shuttle, MapGridComponent? grid = null, TransformComponent? shuttleXform = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(shuttle, ref grid, ref shuttleXform))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return shuttleXform.WorldMatrix.TransformBox(grid.LocalAABB).Contains(xform.WorldPosition);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
objective-condition-escape-shuttle-title = Escape on the emergency shuttle alive and unrestrained.
|
objective-condition-escape-shuttle-title = Escape to centcom alive and unrestrained.
|
||||||
objective-condition-escape-shuttle-description = One of our undercover agents will debrief you when you arrive. Don't show up in cuffs.
|
objective-condition-escape-shuttle-description = One of our undercover agents will debrief you when you arrive. Don't show up in cuffs.
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
objective-condition-kill-person-title = Kill {$targetName}, {CAPITALIZE($job)}
|
objective-condition-kill-person-title = Kill or maroon {$targetName}, {CAPITALIZE($job)}
|
||||||
objective-condition-kill-person-description = Do it however you like, just make sure they don't last the shift.
|
objective-condition-kill-person-description = Do it however you like, just make sure they don't make it to centcom.
|
||||||
|
|||||||
Reference in New Issue
Block a user