escape + kill objective changes (#17890)

* 3 space indent at start of line jumpscare

* _leftShuttles -> ShuttlesLeft

* stuff

* RequireDead override for the future

* fix 50% logic

* rouge

* pod 1984

* technically more "difficult"

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-07-09 22:00:08 +00:00
committed by GitHub
parent 53a0d1bc83
commit c346640ade
6 changed files with 441 additions and 394 deletions

View File

@@ -1,10 +1,8 @@
using Content.Server.Mind; using Content.Server.Mind;
using Content.Server.Objectives.Interfaces; using Content.Server.Objectives.Interfaces;
using Content.Server.Shuttles.Components; using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Shared.Cuffs.Components; using Content.Shared.Cuffs.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions namespace Content.Server.Objectives.Conditions
@@ -28,22 +26,6 @@ namespace Content.Server.Objectives.Conditions
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Structures/Furniture/chairs.rsi"), "shuttle"); public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Structures/Furniture/chairs.rsi"), "shuttle");
private bool IsAgentOnShuttle(TransformComponent agentXform, EntityUid? shuttle)
{
if (shuttle == null)
return false;
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent<MapGridComponent>(shuttle, out var shuttleGrid) ||
!entMan.TryGetComponent<TransformComponent>(shuttle, out var shuttleXform))
{
return false;
}
return shuttleXform.WorldMatrix.TransformBox(shuttleGrid.LocalAABB).Contains(agentXform.WorldPosition);
}
public float Progress public float Progress
{ {
get { get {
@@ -54,25 +36,22 @@ namespace Content.Server.Objectives.Conditions
|| !entMan.TryGetComponent<TransformComponent>(_mind.OwnedEntity, out var xform)) || !entMan.TryGetComponent<TransformComponent>(_mind.OwnedEntity, out var xform))
return 0f; return 0f;
var shuttleContainsAgent = false; if (mindSystem.IsCharacterDeadIc(_mind))
var agentIsAlive = !mindSystem.IsCharacterDeadIc(_mind); return 0f;
var agentIsEscaping = true;
if (entMan.TryGetComponent<CuffableComponent>(_mind.OwnedEntity, out var cuffed) if (entMan.TryGetComponent<CuffableComponent>(_mind.OwnedEntity, out var cuffed)
&& cuffed.CuffedHandCount > 0) && cuffed.CuffedHandCount > 0)
// You're not escaping if you're restrained!
agentIsEscaping = false;
// Any emergency shuttle counts for this objective.
foreach (var stationData in entMan.EntityQuery<StationEmergencyShuttleComponent>())
{ {
if (IsAgentOnShuttle(xform, stationData.EmergencyShuttle)) { // You're not escaping if you're restrained!
shuttleContainsAgent = true; return 0f;
break;
}
} }
return (shuttleContainsAgent && agentIsAlive && agentIsEscaping) ? 1f : 0f; // Any emergency shuttle counts for this objective, but not pods.
var emergencyShuttle = entMan.System<EmergencyShuttleSystem>();
if (!emergencyShuttle.IsTargetEscaping(_mind.OwnedEntity.Value))
return 0f;
return 1f;
} }
} }

View File

@@ -1,6 +1,9 @@
using Content.Server.Mind; using Content.Server.Mind;
using Content.Server.Objectives.Interfaces; using Content.Server.Objectives.Interfaces;
using Content.Server.Shuttles.Systems;
using Content.Shared.CCVar;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions namespace Content.Server.Objectives.Conditions
@@ -12,6 +15,11 @@ namespace Content.Server.Objectives.Conditions
protected Mind.Mind? Target; protected Mind.Mind? Target;
public abstract IObjectiveCondition GetAssigned(Mind.Mind mind); public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
/// <summary>
/// Whether the target must be truly dead, ignores missing evac.
/// </summary>
protected bool RequireDead = false;
public string Title public string Title
{ {
get get
@@ -37,13 +45,37 @@ namespace Content.Server.Objectives.Conditions
{ {
get get
{ {
var entityManager = IoCManager.Resolve<EntityManager>(); if (Target == null || Target.OwnedEntity == null)
var mindSystem = entityManager.System<MindSystem>(); return 1f;
return Target == null || mindSystem.IsCharacterDeadIc(Target) ? 1f : 0f;
var entMan = IoCManager.Resolve<EntityManager>();
var mindSystem = entMan.System<MindSystem>();
if (mindSystem.IsCharacterDeadIc(Target))
return 1f;
if (RequireDead)
return 0f;
// if evac is disabled then they really do have to be dead
var configMan = IoCManager.Resolve<IConfigurationManager>();
if (!configMan.GetCVar(CCVars.EmergencyShuttleEnabled))
return 0f;
// target is escaping so you fail
var emergencyShuttle = entMan.System<EmergencyShuttleSystem>();
if (emergencyShuttle.IsTargetEscaping(Target.OwnedEntity.Value))
return 0f;
// evac has left without the target, greentext since the target is afk in space with a full oxygen tank and coordinates off.
if (emergencyShuttle.ShuttlesLeft)
return 1f;
// if evac is still here and target hasn't boarded, show 50% to give you an indicator that you are doing good
return emergencyShuttle.EmergencyShuttleArrived ? 0f : 0.5f;
} }
} }
public float Difficulty => 2f; public float Difficulty => 1.75f;
public bool Equals(IObjectiveCondition? other) public bool Equals(IObjectiveCondition? other)
{ {

View File

@@ -71,7 +71,10 @@ public sealed partial class EmergencyShuttleSystem
/// </summary> /// </summary>
private bool _launchedShuttles; private bool _launchedShuttles;
private bool _leftShuttles; /// <summary>
/// Have the emergency shuttles left for CentCom?
/// </summary>
public bool ShuttlesLeft;
/// <summary> /// <summary>
/// Have we announced the launch? /// Have we announced the launch?
@@ -209,9 +212,9 @@ public sealed partial class EmergencyShuttleSystem
} }
// Departed // Departed
if (!_leftShuttles && _consoleAccumulator <= 0f) if (!ShuttlesLeft && _consoleAccumulator <= 0f)
{ {
_leftShuttles = true; ShuttlesLeft = true;
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{TransitTime:0}"))); _chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{TransitTime:0}")));
Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken?.Token ?? default); Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken?.Token ?? default);
@@ -309,7 +312,7 @@ public sealed partial class EmergencyShuttleSystem
{ {
_announced = false; _announced = false;
_roundEndCancelToken = null; _roundEndCancelToken = null;
_leftShuttles = false; ShuttlesLeft = false;
_launchedShuttles = false; _launchedShuttles = false;
_consoleAccumulator = float.MinValue; _consoleAccumulator = float.MinValue;
EarlyLaunchAuthorized = false; EarlyLaunchAuthorized = false;

View File

@@ -382,4 +382,37 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
component.LaunchTime = component.LaunchTime.Value + args.PausedTime; component.LaunchTime = component.LaunchTime.Value + args.PausedTime;
} }
/// <summary>
/// Returns whether a target is escaping on the emergency shuttle, but only if evac has arrived.
/// </summary>
public bool IsTargetEscaping(EntityUid target)
{
// if evac isn't here then sitting in a pod doesn't return true
if (!EmergencyShuttleArrived)
return false;
// check each emergency shuttle
var xform = Transform(target);
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
{
if (stationData.EmergencyShuttle == null)
continue;
if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
{
return true;
}
}
return false;
}
private bool IsOnGrid(TransformComponent xform, EntityUid shuttle, MapGridComponent? grid = null, TransformComponent? shuttleXform = null)
{
if (!Resolve(shuttle, ref grid, ref shuttleXform))
return false;
return shuttleXform.WorldMatrix.TransformBox(grid.LocalAABB).Contains(xform.WorldPosition);
}
} }

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@@ -1,2 +1,2 @@
objective-condition-escape-shuttle-title = Escape on the emergency shuttle alive and unrestrained. objective-condition-escape-shuttle-title = Escape to centcom alive and unrestrained.
objective-condition-escape-shuttle-description = One of our undercover agents will debrief you when you arrive. Don't show up in cuffs. objective-condition-escape-shuttle-description = One of our undercover agents will debrief you when you arrive. Don't show up in cuffs.

View File

@@ -1,2 +1,2 @@
objective-condition-kill-person-title = Kill {$targetName}, {CAPITALIZE($job)} objective-condition-kill-person-title = Kill or maroon {$targetName}, {CAPITALIZE($job)}
objective-condition-kill-person-description = Do it however you like, just make sure they don't last the shift. objective-condition-kill-person-description = Do it however you like, just make sure they don't make it to centcom.