Power cells

This commit is contained in:
Pieter-Jan Briers
2018-09-21 08:21:40 +02:00
parent 952c58c226
commit c33daddda2
12 changed files with 349 additions and 100 deletions

View File

@@ -0,0 +1,48 @@
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
public class PowerCellVisualizer2D : AppearanceVisualizer
{
private string _prefix;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_prefix = node.GetNode("prefix").AsString();
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState($"{_prefix}_100"));
sprite.LayerSetShader(Layers.Charge, "unshaded");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData(PowerCellVisuals.ChargeLevel, out float fraction))
{
sprite.LayerSetState(Layers.Charge, $"{_prefix}_{ContentHelpers.RoundToLevels(fraction, 1, 5) * 25}");
}
}
private enum Layers
{
Charge
}
}
}