Inventories (#61)
* Bully the fuck out of inventory shit Inventory Stuff Inventories technically work It works technicaly speaking Yeah this part too Lets do it! Inventories completed Motherfucker * Remove unnecessary usings and fix one thing * Submodule update * Adds a bunch of various clothing prototypes for each current inventory slot
This commit is contained in:
committed by
Pieter-Jan Briers
parent
ea05c593aa
commit
c33c227d95
@@ -8,7 +8,7 @@ namespace Content.Shared.GameObjects.Components.Storage
|
||||
public abstract class SharedStorageComponent : Component
|
||||
{
|
||||
public sealed override string Name => "Storage";
|
||||
public override uint? NetID => ContentNetIDs.STORAGE;
|
||||
public override uint? NetID => ContentNetIDs.INVENTORY;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user