Inventories (#61)

* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
This commit is contained in:
clusterfack
2018-04-25 06:42:35 -05:00
committed by Pieter-Jan Briers
parent ea05c593aa
commit c33c227d95
37 changed files with 1205 additions and 395 deletions

View File

@@ -53,12 +53,12 @@ namespace Content.Server
factory.RegisterReference<HandsComponent, IHandsComponent>();
factory.Register<InventoryComponent>();
factory.RegisterReference<InventoryComponent, IInventoryComponent>();
factory.Register<StoreableComponent>();
factory.Register<ItemComponent>();
factory.RegisterReference<ItemComponent, IItemComponent>();
factory.RegisterReference<ItemComponent, StoreableComponent>();
factory.Register<ClothingComponent>();
factory.RegisterReference<ClothingComponent, ItemComponent>();
factory.Register<DamageableComponent>();
factory.Register<DestructibleComponent>();