Inventories (#61)
* Bully the fuck out of inventory shit Inventory Stuff Inventories technically work It works technicaly speaking Yeah this part too Lets do it! Inventories completed Motherfucker * Remove unnecessary usings and fix one thing * Submodule update * Adds a bunch of various clothing prototypes for each current inventory slot
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committed by
Pieter-Jan Briers
parent
ea05c593aa
commit
c33c227d95
@@ -60,7 +60,10 @@ namespace Content.Client.GameObjects
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public void UseActiveHand()
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{
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SendNetworkMessage(new ActivateInhandMsg());
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if(GetEntity(ActiveIndex) != null)
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{
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SendNetworkMessage(new ActivateInhandMsg());
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}
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}
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}
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}
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