Inventories (#61)

* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
This commit is contained in:
clusterfack
2018-04-25 06:42:35 -05:00
committed by Pieter-Jan Briers
parent ea05c593aa
commit c33c227d95
37 changed files with 1205 additions and 395 deletions

View File

@@ -60,7 +60,10 @@ namespace Content.Client.GameObjects
public void UseActiveHand()
{
SendNetworkMessage(new ActivateInhandMsg());
if(GetEntity(ActiveIndex) != null)
{
SendNetworkMessage(new ActivateInhandMsg());
}
}
}
}