Inventories (#61)

* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
This commit is contained in:
clusterfack
2018-04-25 06:42:35 -05:00
committed by Pieter-Jan Briers
parent ea05c593aa
commit c33c227d95
37 changed files with 1205 additions and 395 deletions

View File

@@ -13,7 +13,6 @@ namespace Content.Client
{
var factory = IoCManager.Resolve<IComponentFactory>();
factory.RegisterIgnore("Inventory");
factory.RegisterIgnore("Item");
factory.RegisterIgnore("Interactable");
factory.RegisterIgnore("Damageable");
@@ -38,12 +37,14 @@ namespace Content.Client
factory.RegisterIgnore("MeleeWeapon");
factory.RegisterIgnore("Storeable");
factory.RegisterIgnore("Clothing");
factory.Register<HandsComponent>();
factory.RegisterReference<HandsComponent, IHandsComponent>();
factory.Register<ClientStorageComponent>();
factory.Register<ClientDoorComponent>();
factory.Register<ClientInventoryComponent>();
}
}
}