Inventories (#61)
* Bully the fuck out of inventory shit Inventory Stuff Inventories technically work It works technicaly speaking Yeah this part too Lets do it! Inventories completed Motherfucker * Remove unnecessary usings and fix one thing * Submodule update * Adds a bunch of various clothing prototypes for each current inventory slot
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committed by
Pieter-Jan Briers
parent
ea05c593aa
commit
c33c227d95
@@ -13,7 +13,6 @@ namespace Content.Client
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.RegisterIgnore("Inventory");
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factory.RegisterIgnore("Item");
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factory.RegisterIgnore("Interactable");
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factory.RegisterIgnore("Damageable");
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@@ -38,12 +37,14 @@ namespace Content.Client
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factory.RegisterIgnore("MeleeWeapon");
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factory.RegisterIgnore("Storeable");
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factory.RegisterIgnore("Clothing");
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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factory.Register<ClientStorageComponent>();
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factory.Register<ClientDoorComponent>();
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factory.Register<ClientInventoryComponent>();
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}
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}
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}
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