Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752)
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@@ -12,6 +12,10 @@ namespace Content.Server.Info;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class ShowRulesCommand : IConsoleCommand
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{
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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public string Command => "showrules";
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public string Description => "Opens the rules popup for the specified player.";
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public string Help => "showrules <username> [seconds]";
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@@ -25,8 +29,7 @@ public sealed class ShowRulesCommand : IConsoleCommand
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case 1:
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{
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target = args[0];
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var configurationManager = IoCManager.Resolve<IConfigurationManager>();
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seconds = configurationManager.GetCVar(CCVars.RulesWaitTime);
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seconds = _configuration.GetCVar(CCVars.RulesWaitTime);
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break;
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}
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case 2:
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@@ -48,15 +51,14 @@ public sealed class ShowRulesCommand : IConsoleCommand
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}
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var message = new ShowRulesPopupMessage { PopupTime = seconds };
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if (!IoCManager.Resolve<IPlayerManager>().TryGetSessionByUsername(target, out var player))
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if (!_player.TryGetSessionByUsername(target, out var player))
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{
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shell.WriteError("Unable to find a player with that name.");
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return;
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}
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var netManager = IoCManager.Resolve<INetManager>();
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netManager.ServerSendMessage(message, player.Channel);
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var coreRules = _configuration.GetCVar(CCVars.RulesFile);
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var message = new SendRulesInformationMessage { PopupTime = seconds, CoreRules = coreRules, ShouldShowRules = true};
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_net.ServerSendMessage(message, player.Channel);
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}
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}
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