Upgradeable machines. (#2675)
* Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
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@@ -1,4 +1,5 @@
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Utility;
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@@ -8,6 +9,6 @@ namespace Content.Shared.Construction
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public interface IEdgeCondition : IExposeData
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{
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Task<bool> Condition(IEntity entity);
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void DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { }
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bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange) { return false; }
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}
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}
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