Upgradeable machines. (#2675)
* Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
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@@ -26,15 +26,21 @@ namespace Content.Server.Construction.Conditions
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return wires.IsPanelOpen == Open;
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}
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public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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{
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if (!entity.TryGetComponent(out WiresComponent wires)) return;
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if (!entity.TryGetComponent(out WiresComponent wires)) return false;
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if(Open && !wires.IsPanelOpen)
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message.AddMarkup(Loc.GetString("First, open the maintenance panel.\n"));
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switch (Open)
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{
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case true when !wires.IsPanelOpen:
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message.AddMarkup(Loc.GetString("First, open the maintenance panel.\n"));
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return true;
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case false when wires.IsPanelOpen:
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message.AddMarkup(Loc.GetString("First, close the maintenance panel.\n"));
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return true;
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}
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if(!Open && wires.IsPanelOpen)
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message.AddMarkup(Loc.GetString("First, close the maintenance panel.\n"));
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return false;
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}
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}
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}
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