Upgradeable machines. (#2675)
* Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
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@@ -25,15 +25,21 @@ namespace Content.Server.Construction.Conditions
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return physics.Anchored == Anchored;
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}
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public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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{
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if (!entity.TryGetComponent(out IPhysicsComponent physics)) return;
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if (!entity.TryGetComponent(out IPhysicsComponent physics)) return false;
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if(Anchored && !physics.Anchored)
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message.AddMarkup("First, anchor it.\n");
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switch (Anchored)
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{
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case true when !physics.Anchored:
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message.AddMarkup("First, anchor it.\n");
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return true;
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case false when physics.Anchored:
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message.AddMarkup("First, unanchor it.\n");
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return true;
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}
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if(!Anchored && physics.Anchored)
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message.AddMarkup("First, unanchor it.\n");
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return false;
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}
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}
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}
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