Upgradeable machines. (#2675)

* Start work on upgradeable machines.

* Upgradeable machines work

* Component requirements for upgradeable machines

* Better container handling

* Remember to not push submodule updates in your PRs, kids!

* Refresh parts after building a machine.

* NetSync false

* Address some reviews, fix some bugs

* Nullable stackhelpers dependencies

* Use container helper method to delete all entities in containers

* Nullable string in AddContainer

* Better examine for machine frame and construction in general

* Machine breakage

* Nullable node

* nullable GraphPrototype

* Re-save saltern for autolathe parts

* Fix SaveLoadSave
This commit is contained in:
Vera Aguilera Puerto
2020-12-03 22:49:00 +01:00
committed by GitHub
parent ba2bdec13b
commit c3341132c5
36 changed files with 5270 additions and 3703 deletions

View File

@@ -25,15 +25,21 @@ namespace Content.Server.Construction.Conditions
return physics.Anchored == Anchored;
}
public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out IPhysicsComponent physics)) return;
if (!entity.TryGetComponent(out IPhysicsComponent physics)) return false;
if(Anchored && !physics.Anchored)
message.AddMarkup("First, anchor it.\n");
switch (Anchored)
{
case true when !physics.Anchored:
message.AddMarkup("First, anchor it.\n");
return true;
case false when physics.Anchored:
message.AddMarkup("First, unanchor it.\n");
return true;
}
if(!Anchored && physics.Anchored)
message.AddMarkup("First, unanchor it.\n");
return false;
}
}
}