Upgradeable machines. (#2675)
* Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
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@@ -27,16 +27,21 @@ namespace Content.Server.Construction.Conditions
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return doorComponent.IsWeldedShut == Welded;
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}
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public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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{
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if (!entity.TryGetComponent(out ServerDoorComponent doorComponent)) return;
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if (!entity.TryGetComponent(out ServerDoorComponent doorComponent)) return false;
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if (doorComponent.State == ServerDoorComponent.DoorState.Closed && Welded)
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message.AddMarkup(Loc.GetString("First, weld the door.\n"));
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else if (doorComponent.IsWeldedShut && !Welded)
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{
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message.AddMarkup(Loc.GetString("First, unweld the door.\n"));
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message.AddMarkup(Loc.GetString("First, weld the door.\n"));
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return true;
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}
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if (!doorComponent.IsWeldedShut || Welded) return false;
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message.AddMarkup(Loc.GetString("First, unweld the door.\n"));
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return true;
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}
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}
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}
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