Upgradeable machines. (#2675)
* Start work on upgradeable machines. * Upgradeable machines work * Component requirements for upgradeable machines * Better container handling * Remember to not push submodule updates in your PRs, kids! * Refresh parts after building a machine. * NetSync false * Address some reviews, fix some bugs * Nullable stackhelpers dependencies * Use container helper method to delete all entities in containers * Nullable string in AddContainer * Better examine for machine frame and construction in general * Machine breakage * Nullable node * nullable GraphPrototype * Re-save saltern for autolathe parts * Fix SaveLoadSave
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Content.Server/Construction/Completions/AddContainer.cs
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30
Content.Server/Construction/Completions/AddContainer.cs
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class AddContainer : IGraphAction
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{
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Container, "container", null);
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}
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public string? Container { get; private set; } = null;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted || string.IsNullOrEmpty(Container))
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return;
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var construction = entity.GetComponent<ConstructionComponent>();
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construction.AddContainer(Container);
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}
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}
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}
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