Upgradeable machines. (#2675)

* Start work on upgradeable machines.

* Upgradeable machines work

* Component requirements for upgradeable machines

* Better container handling

* Remember to not push submodule updates in your PRs, kids!

* Refresh parts after building a machine.

* NetSync false

* Address some reviews, fix some bugs

* Nullable stackhelpers dependencies

* Use container helper method to delete all entities in containers

* Nullable string in AddContainer

* Better examine for machine frame and construction in general

* Machine breakage

* Nullable node

* nullable GraphPrototype

* Re-save saltern for autolathe parts

* Fix SaveLoadSave
This commit is contained in:
Vera Aguilera Puerto
2020-12-03 22:49:00 +01:00
committed by GitHub
parent ba2bdec13b
commit c3341132c5
36 changed files with 5270 additions and 3703 deletions

View File

@@ -0,0 +1,23 @@
using Content.Shared.GameObjects.Components.Construction;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Construction
{
[UsedImplicitly]
public class MachineFrameVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<int>(MachineFrameVisuals.State, out var data))
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetState(0, $"box_{data}");
}
}
}
}