add new salv loot into the vgroid procgen (#31290)
add new loot into vgroid procgen
This commit is contained in:
@@ -0,0 +1,59 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.NPC.Systems;
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using Content.Shared.EntityTable;
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using Content.Shared.Physics;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.DungeonLayers;
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using Robust.Shared.Collections;
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namespace Content.Server.Procedural.DungeonJob;
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public sealed partial class DungeonJob
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{
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private async Task PostGen(
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EntityTableDunGen gen,
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Dungeon dungeon,
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Random random)
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{
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var availableRooms = new ValueList<DungeonRoom>();
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availableRooms.AddRange(dungeon.Rooms);
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var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
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var count = random.Next(gen.MinCount, gen.MaxCount + 1);
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var npcs = _entManager.System<NPCSystem>();
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for (var i = 0; i < count; i++)
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{
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while (availableTiles.Count > 0)
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{
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var tile = availableTiles.RemoveSwap(random.Next(availableTiles.Count));
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if (!_anchorable.TileFree(_grid,
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tile,
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(int) CollisionGroup.MachineLayer,
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(int) CollisionGroup.MachineLayer))
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{
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continue;
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}
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var entities = _entManager.System<EntityTableSystem>().GetSpawns(gen.Table, random).ToList();
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foreach (var ent in entities)
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{
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var uid = _entManager.SpawnAtPosition(ent, _maps.GridTileToLocal(_gridUid, _grid, tile));
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_entManager.RemoveComponent<GhostRoleComponent>(uid);
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_entManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
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npcs.SleepNPC(uid);
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}
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break;
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}
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await SuspendDungeon();
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if (!ValidateResume())
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return;
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}
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}
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}
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@@ -239,6 +239,9 @@ public sealed partial class DungeonJob : Job<List<Dungeon>>
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case MobsDunGen mob:
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case MobsDunGen mob:
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await PostGen(mob, dungeons[^1], random);
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await PostGen(mob, dungeons[^1], random);
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break;
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break;
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case EntityTableDunGen entityTable:
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await PostGen(entityTable, dungeons[^1], random);
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break;
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case NoiseDistanceDunGen distance:
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case NoiseDistanceDunGen distance:
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dungeons.Add(await GenerateNoiseDistanceDunGen(position, distance, reservedTiles, seed, random));
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dungeons.Add(await GenerateNoiseDistanceDunGen(position, distance, reservedTiles, seed, random));
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break;
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break;
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21
Content.Shared/Procedural/DungeonLayers/EntityTableDunGen.cs
Normal file
21
Content.Shared/Procedural/DungeonLayers/EntityTableDunGen.cs
Normal file
@@ -0,0 +1,21 @@
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using Content.Shared.EntityTable.EntitySelectors;
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namespace Content.Shared.Procedural.DungeonLayers;
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/// <summary>
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/// Spawns entities inside of the dungeon randomly.
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/// </summary>
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public sealed partial class EntityTableDunGen : IDunGenLayer
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{
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// Counts separate to config to avoid some duplication.
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[DataField]
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public int MinCount = 1;
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[DataField]
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public int MaxCount = 1;
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[DataField(required: true)]
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public EntityTableSelector Table;
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}
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@@ -121,6 +121,54 @@
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tableId: SalvageScrapSpawnerValuable
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tableId: SalvageScrapSpawnerValuable
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prob: 0.75
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prob: 0.75
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- type: entityTable
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id: SalvageTreasureSpawnerCommon
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table: !type:GroupSelector
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children:
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# 80% chance of some treasure
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- !type:GroupSelector
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weight: 80
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 9
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- !type:NestedSelector
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tableId: SalvageTreasureLegendary
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weight: 1
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# 10% chance of low-level equipment
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- !type:GroupSelector
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weight: 10
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 40
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# 5% chance of moderate scrap
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: SalvageScrapLowValue
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weight: 60
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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weight: 30
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 10
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# 5% chance of maintenance fluff
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- !type:NestedSelector
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tableId: MaintFluffTable
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weight: 5
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- type: entity
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- type: entity
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parent: MarkerBase
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parent: MarkerBase
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id: SalvageSpawnerTreasure
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id: SalvageSpawnerTreasure
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@@ -134,52 +182,62 @@
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state: diamond
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state: diamond
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- type: EntityTableSpawner
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- type: EntityTableSpawner
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offset: 0.4
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerCommon
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prob: 0.75
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prob: 0.75
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- type: entityTable
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id: SalvageTreasureSpawnerValuable
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table: !type:GroupSelector
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children:
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# 80% chance of some treasure
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- !type:GroupSelector
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weight: 80
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children:
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children:
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# 80% chance of some treasure
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- !type:GroupSelector
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weight: 80
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children:
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 9
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- !type:NestedSelector
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tableId: SalvageTreasureLegendary
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weight: 1
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# 10% chance of low-level equipment
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- !type:GroupSelector
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weight: 10
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 40
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# 5% chance of moderate scrap
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: SalvageScrapLowValue
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weight: 60
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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weight: 30
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 10
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# 5% chance of maintenance fluff
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: MaintFluffTable
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tableId: SalvageTreasureCommon
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weight: 45
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 35
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 15
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- !type:NestedSelector
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tableId: SalvageTreasureLegendary
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weight: 5
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weight: 5
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# 10% chance of low-level equipment
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- !type:GroupSelector
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weight: 10
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children:
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- !type:NestedSelector
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tableId: SalvageEquipmentCommon
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weight: 50
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 40
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 10
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# 5% chance of moderate scrap
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- !type:GroupSelector
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weight: 5
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children:
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- !type:NestedSelector
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tableId: SalvageScrapLowValue
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weight: 30
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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weight: 45
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 25
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# 5% chance of maintenance fluff
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- !type:NestedSelector
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tableId: MaintFluffTable
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weight: 5
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rolls: !type:RangeNumberSelector
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range: 1, 2
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- type: entity
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- type: entity
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parent: MarkerBase
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parent: MarkerBase
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@@ -194,57 +252,51 @@
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state: diamond
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state: diamond
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- type: EntityTableSpawner
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- type: EntityTableSpawner
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offset: 0.4
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerValuable
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prob: 0.75
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prob: 0.75
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- type: entityTable
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id: SalvageEquipmentSpawnerCommon
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table: !type:GroupSelector
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children:
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# 80% chance of equipment item
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- !type:GroupSelector
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weight: 80
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children:
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children:
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# 80% chance of some treasure
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- !type:NestedSelector
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- !type:GroupSelector
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tableId: SalvageEquipmentCommon
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weight: 80
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weight: 60
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children:
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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tableId: SalvageTreasureCommon
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weight: 30
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weight: 45
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentRare
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tableId: SalvageTreasureUncommon
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weight: 9
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weight: 35
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentLegendary
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tableId: SalvageTreasureRare
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weight: 1
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weight: 15
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# 15% chance of decent-ish treasure
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- !type:NestedSelector
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- !type:GroupSelector
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tableId: SalvageTreasureLegendary
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weight: 15
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weight: 5
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children:
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# 10% chance of low-level equipment
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- !type:NestedSelector
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- !type:GroupSelector
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tableId: SalvageTreasureCommon
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weight: 10
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weight: 75
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children:
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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tableId: SalvageEquipmentCommon
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weight: 20
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weight: 50
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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tableId: SalvageEquipmentUncommon
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weight: 40
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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weight: 10
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# 5% chance of moderate scrap
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- !type:GroupSelector
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weight: 5
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weight: 5
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children:
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# 5% chance of decent maintenance loot
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- !type:NestedSelector
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- !type:GroupSelector
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tableId: SalvageScrapLowValue
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weight: 5
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weight: 30
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children:
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageScrapHighValue
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tableId: MaintToolsTable
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weight: 45
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- !type:NestedSelector
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tableId: SalvageScrapLarge
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weight: 25
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# 5% chance of maintenance fluff
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: MaintFluffTable
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tableId: MaintFluffTable
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weight: 5
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rolls: !type:RangeNumberSelector
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range: 1, 2
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- type: entity
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- type: entity
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parent: MarkerBase
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parent: MarkerBase
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@@ -259,46 +311,57 @@
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state: walkietalkie
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state: walkietalkie
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- type: EntityTableSpawner
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- type: EntityTableSpawner
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offset: 0.4
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerCommon
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prob: 0.75
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prob: 0.75
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- type: entityTable
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id: SalvageEquipmentSpawnerValuable
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table: !type:GroupSelector
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children:
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# 80% chance of equipment item
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- !type:GroupSelector
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weight: 80
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children:
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children:
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# 80% chance of equipment item
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- !type:NestedSelector
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- !type:GroupSelector
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tableId: SalvageEquipmentCommon
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weight: 80
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weight: 45
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children:
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentUncommon
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tableId: SalvageEquipmentCommon
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weight: 35
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weight: 60
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentRare
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tableId: SalvageEquipmentUncommon
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weight: 30
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- !type:NestedSelector
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tableId: SalvageEquipmentRare
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weight: 9
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- !type:NestedSelector
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tableId: SalvageEquipmentLegendary
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weight: 1
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# 15% chance of decent-ish treasure
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- !type:GroupSelector
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weight: 15
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weight: 15
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children:
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SalvageEquipmentLegendary
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tableId: SalvageTreasureCommon
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weight: 75
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 20
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- !type:NestedSelector
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tableId: SalvageTreasureRare
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weight: 5
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# 5% chance of decent maintenance loot
|
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- !type:GroupSelector
|
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weight: 5
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weight: 5
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children:
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# 14% chance of decent-ish treasure
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- !type:NestedSelector
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- !type:GroupSelector
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tableId: MaintToolsTable
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weight: 14
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- !type:NestedSelector
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children:
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tableId: MaintFluffTable
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- !type:NestedSelector
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tableId: SalvageTreasureCommon
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weight: 60
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- !type:NestedSelector
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tableId: SalvageTreasureUncommon
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weight: 30
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- !type:NestedSelector
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||||||
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tableId: SalvageTreasureRare
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||||||
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weight: 10
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||||||
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# 5% chance of decent maintenance loot
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||||||
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- !type:GroupSelector
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||||||
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weight: 5
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||||||
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children:
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||||||
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- !type:NestedSelector
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||||||
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tableId: MaintToolsTable
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||||||
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- !type:NestedSelector
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||||||
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tableId: MaintFluffTable
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||||||
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# 1% chance of syndie maintenance loot
|
||||||
|
- !type:GroupSelector
|
||||||
|
weight: 1
|
||||||
|
children:
|
||||||
|
- !type:NestedSelector
|
||||||
|
tableId: SyndieMaintLoot
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: MarkerBase
|
parent: MarkerBase
|
||||||
@@ -313,52 +376,9 @@
|
|||||||
state: walkietalkie
|
state: walkietalkie
|
||||||
- type: EntityTableSpawner
|
- type: EntityTableSpawner
|
||||||
offset: 0.4
|
offset: 0.4
|
||||||
table: !type:GroupSelector
|
table: !type:NestedSelector
|
||||||
|
tableId: SalvageEquipmentSpawnerValuable
|
||||||
prob: 0.75
|
prob: 0.75
|
||||||
children:
|
|
||||||
# 80% chance of equipment item
|
|
||||||
- !type:GroupSelector
|
|
||||||
weight: 80
|
|
||||||
children:
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SalvageEquipmentCommon
|
|
||||||
weight: 45
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SalvageEquipmentUncommon
|
|
||||||
weight: 35
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SalvageEquipmentRare
|
|
||||||
weight: 15
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SalvageEquipmentLegendary
|
|
||||||
weight: 5
|
|
||||||
# 14% chance of decent-ish treasure
|
|
||||||
- !type:GroupSelector
|
|
||||||
weight: 14
|
|
||||||
children:
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SalvageTreasureCommon
|
|
||||||
weight: 60
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SalvageTreasureUncommon
|
|
||||||
weight: 30
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SalvageTreasureRare
|
|
||||||
weight: 10
|
|
||||||
# 5% chance of decent maintenance loot
|
|
||||||
- !type:GroupSelector
|
|
||||||
weight: 5
|
|
||||||
children:
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: MaintToolsTable
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: MaintFluffTable
|
|
||||||
# 1% chance of syndie maintenance loot
|
|
||||||
- !type:GroupSelector
|
|
||||||
weight: 1
|
|
||||||
children:
|
|
||||||
- !type:NestedSelector
|
|
||||||
tableId: SyndieMaintLoot
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: Salvage Canister Spawner
|
name: Salvage Canister Spawner
|
||||||
|
|||||||
@@ -141,9 +141,39 @@
|
|||||||
layers:
|
layers:
|
||||||
- !type:ExteriorDunGen
|
- !type:ExteriorDunGen
|
||||||
proto: Experiment
|
proto: Experiment
|
||||||
|
- !type:EntityTableDunGen
|
||||||
|
minCount: 25
|
||||||
|
maxCount: 40
|
||||||
|
table: !type:NestedSelector
|
||||||
|
tableId: SalvageScrapSpawnerCommon
|
||||||
|
- !type:EntityTableDunGen
|
||||||
|
minCount: 30
|
||||||
|
maxCount: 40
|
||||||
|
table: !type:NestedSelector
|
||||||
|
tableId: SalvageScrapSpawnerValuable
|
||||||
|
- !type:EntityTableDunGen
|
||||||
|
minCount: 15
|
||||||
|
maxCount: 25
|
||||||
|
table: !type:NestedSelector
|
||||||
|
tableId: SalvageTreasureSpawnerCommon
|
||||||
|
- !type:EntityTableDunGen
|
||||||
|
minCount: 15
|
||||||
|
maxCount: 25
|
||||||
|
table: !type:NestedSelector
|
||||||
|
tableId: SalvageEquipmentSpawnerCommon
|
||||||
|
- !type:EntityTableDunGen
|
||||||
|
minCount: 15
|
||||||
|
maxCount: 20
|
||||||
|
table: !type:NestedSelector
|
||||||
|
tableId: SalvageTreasureSpawnerValuable
|
||||||
|
- !type:EntityTableDunGen
|
||||||
|
minCount: 15
|
||||||
|
maxCount: 20
|
||||||
|
table: !type:NestedSelector
|
||||||
|
tableId: SalvageEquipmentSpawnerValuable
|
||||||
- !type:MobsDunGen
|
- !type:MobsDunGen
|
||||||
minCount: 5
|
minCount: 8
|
||||||
maxCount: 8
|
maxCount: 15
|
||||||
groups:
|
groups:
|
||||||
- id: MobGoliath
|
- id: MobGoliath
|
||||||
amount: 1
|
amount: 1
|
||||||
|
|||||||
Reference in New Issue
Block a user