add new salv loot into the vgroid procgen (#31290)
add new loot into vgroid procgen
This commit is contained in:
@@ -0,0 +1,59 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.NPC.Systems;
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using Content.Shared.EntityTable;
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using Content.Shared.Physics;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.DungeonLayers;
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using Robust.Shared.Collections;
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namespace Content.Server.Procedural.DungeonJob;
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public sealed partial class DungeonJob
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{
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private async Task PostGen(
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EntityTableDunGen gen,
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Dungeon dungeon,
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Random random)
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{
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var availableRooms = new ValueList<DungeonRoom>();
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availableRooms.AddRange(dungeon.Rooms);
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var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
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var count = random.Next(gen.MinCount, gen.MaxCount + 1);
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var npcs = _entManager.System<NPCSystem>();
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for (var i = 0; i < count; i++)
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{
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while (availableTiles.Count > 0)
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{
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var tile = availableTiles.RemoveSwap(random.Next(availableTiles.Count));
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if (!_anchorable.TileFree(_grid,
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tile,
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(int) CollisionGroup.MachineLayer,
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(int) CollisionGroup.MachineLayer))
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{
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continue;
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}
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var entities = _entManager.System<EntityTableSystem>().GetSpawns(gen.Table, random).ToList();
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foreach (var ent in entities)
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{
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var uid = _entManager.SpawnAtPosition(ent, _maps.GridTileToLocal(_gridUid, _grid, tile));
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_entManager.RemoveComponent<GhostRoleComponent>(uid);
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_entManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
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npcs.SleepNPC(uid);
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}
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break;
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}
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await SuspendDungeon();
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if (!ValidateResume())
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return;
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}
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}
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}
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@@ -239,6 +239,9 @@ public sealed partial class DungeonJob : Job<List<Dungeon>>
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case MobsDunGen mob:
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case MobsDunGen mob:
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await PostGen(mob, dungeons[^1], random);
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await PostGen(mob, dungeons[^1], random);
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break;
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break;
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case EntityTableDunGen entityTable:
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await PostGen(entityTable, dungeons[^1], random);
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break;
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case NoiseDistanceDunGen distance:
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case NoiseDistanceDunGen distance:
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dungeons.Add(await GenerateNoiseDistanceDunGen(position, distance, reservedTiles, seed, random));
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dungeons.Add(await GenerateNoiseDistanceDunGen(position, distance, reservedTiles, seed, random));
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break;
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break;
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21
Content.Shared/Procedural/DungeonLayers/EntityTableDunGen.cs
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21
Content.Shared/Procedural/DungeonLayers/EntityTableDunGen.cs
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@@ -0,0 +1,21 @@
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using Content.Shared.EntityTable.EntitySelectors;
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namespace Content.Shared.Procedural.DungeonLayers;
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/// <summary>
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/// Spawns entities inside of the dungeon randomly.
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/// </summary>
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public sealed partial class EntityTableDunGen : IDunGenLayer
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{
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// Counts separate to config to avoid some duplication.
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[DataField]
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public int MinCount = 1;
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[DataField]
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public int MaxCount = 1;
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[DataField(required: true)]
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public EntityTableSelector Table;
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}
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@@ -121,21 +121,9 @@
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tableId: SalvageScrapSpawnerValuable
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tableId: SalvageScrapSpawnerValuable
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prob: 0.75
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prob: 0.75
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- type: entity
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- type: entityTable
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parent: MarkerBase
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id: SalvageTreasureSpawnerCommon
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id: SalvageSpawnerTreasure
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name: Salvage Treasure Spawner
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suffix: Common, 75%
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components:
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- type: Sprite
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layers:
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- state: pink
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- sprite: Objects/Materials/materials.rsi
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state: diamond
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- type: EntityTableSpawner
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offset: 0.4
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table: !type:GroupSelector
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table: !type:GroupSelector
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prob: 0.75
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children:
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children:
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# 80% chance of some treasure
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# 80% chance of some treasure
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- !type:GroupSelector
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- !type:GroupSelector
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@@ -183,9 +171,9 @@
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- type: entity
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- type: entity
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parent: MarkerBase
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parent: MarkerBase
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id: SalvageSpawnerTreasureValuable
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id: SalvageSpawnerTreasure
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name: Salvage Treasure Spawner
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name: Salvage Treasure Spawner
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suffix: Valuable, 75%
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suffix: Common, 75%
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components:
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components:
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- type: Sprite
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- type: Sprite
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layers:
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layers:
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@@ -194,8 +182,13 @@
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state: diamond
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state: diamond
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- type: EntityTableSpawner
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- type: EntityTableSpawner
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offset: 0.4
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerCommon
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prob: 0.75
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prob: 0.75
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- type: entityTable
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id: SalvageTreasureSpawnerValuable
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table: !type:GroupSelector
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children:
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children:
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# 80% chance of some treasure
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# 80% chance of some treasure
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- !type:GroupSelector
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- !type:GroupSelector
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@@ -248,19 +241,24 @@
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- type: entity
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- type: entity
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parent: MarkerBase
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parent: MarkerBase
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id: SalvageSpawnerEquipment
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id: SalvageSpawnerTreasureValuable
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name: Salvage Equipment Spawner
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name: Salvage Treasure Spawner
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suffix: Common, 75%
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suffix: Valuable, 75%
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components:
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components:
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- type: Sprite
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- type: Sprite
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layers:
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layers:
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- state: pink
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- state: pink
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- sprite: Objects/Devices/communication.rsi
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- sprite: Objects/Materials/materials.rsi
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state: walkietalkie
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state: diamond
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- type: EntityTableSpawner
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- type: EntityTableSpawner
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offset: 0.4
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerValuable
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prob: 0.75
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prob: 0.75
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- type: entityTable
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id: SalvageEquipmentSpawnerCommon
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table: !type:GroupSelector
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children:
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children:
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# 80% chance of equipment item
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# 80% chance of equipment item
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- !type:GroupSelector
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- !type:GroupSelector
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@@ -302,9 +300,9 @@
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- type: entity
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- type: entity
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parent: MarkerBase
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parent: MarkerBase
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id: SalvageSpawnerEquipmentValuable
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id: SalvageSpawnerEquipment
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name: Salvage Equipment Spawner
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name: Salvage Equipment Spawner
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suffix: Valuable, 75%
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suffix: Common, 75%
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components:
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components:
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- type: Sprite
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- type: Sprite
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layers:
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layers:
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@@ -313,8 +311,13 @@
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state: walkietalkie
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state: walkietalkie
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- type: EntityTableSpawner
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- type: EntityTableSpawner
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offset: 0.4
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offset: 0.4
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table: !type:GroupSelector
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerCommon
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prob: 0.75
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prob: 0.75
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- type: entityTable
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id: SalvageEquipmentSpawnerValuable
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table: !type:GroupSelector
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children:
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children:
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# 80% chance of equipment item
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# 80% chance of equipment item
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- !type:GroupSelector
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- !type:GroupSelector
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@@ -360,6 +363,23 @@
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- !type:NestedSelector
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- !type:NestedSelector
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tableId: SyndieMaintLoot
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tableId: SyndieMaintLoot
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- type: entity
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parent: MarkerBase
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id: SalvageSpawnerEquipmentValuable
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name: Salvage Equipment Spawner
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suffix: Valuable, 75%
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components:
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- type: Sprite
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layers:
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- state: pink
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- sprite: Objects/Devices/communication.rsi
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state: walkietalkie
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- type: EntityTableSpawner
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offset: 0.4
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerValuable
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prob: 0.75
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- type: entity
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- type: entity
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name: Salvage Canister Spawner
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name: Salvage Canister Spawner
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id: SalvageCanisterSpawner
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id: SalvageCanisterSpawner
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@@ -141,9 +141,39 @@
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layers:
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layers:
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- !type:ExteriorDunGen
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- !type:ExteriorDunGen
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proto: Experiment
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proto: Experiment
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- !type:EntityTableDunGen
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minCount: 25
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maxCount: 40
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table: !type:NestedSelector
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tableId: SalvageScrapSpawnerCommon
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- !type:EntityTableDunGen
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minCount: 30
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maxCount: 40
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table: !type:NestedSelector
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tableId: SalvageScrapSpawnerValuable
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 25
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerCommon
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 25
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerCommon
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 20
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table: !type:NestedSelector
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tableId: SalvageTreasureSpawnerValuable
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- !type:EntityTableDunGen
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minCount: 15
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maxCount: 20
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table: !type:NestedSelector
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tableId: SalvageEquipmentSpawnerValuable
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- !type:MobsDunGen
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- !type:MobsDunGen
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minCount: 5
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minCount: 8
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maxCount: 8
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maxCount: 15
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groups:
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groups:
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- id: MobGoliath
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- id: MobGoliath
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amount: 1
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amount: 1
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